Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Oct 14, 2024 @ 12:25pm

v1.8.23

  • Fixed issue regarding MyFaction.KickMember that bricked AiEnabled in Contact update

Update: May 14, 2024 @ 4:25pm

v1.8.22

  • Added missing audio files

Update: May 14, 2024 @ 4:23pm

v1.8.21

  • Fixed issue with changes to Mod API

Update: Mar 21, 2024 @ 1:45pm

v1.8.20

  • Fixed localization issue with icons when language isn't English
  • Added missing icon textures for Flare Gun / Clip, Fireworks, and Crew Bot Material
  • Added check for existing Transparent Materials for non-vanilla items which will be used if found

Update: Mar 19, 2024 @ 3:48pm

v1.8.19

  • Added prefix to Active / Stored bots in RoboFactory UI
  • Finished updating Logger class to use Info instead of Debug

Update: Feb 16, 2024 @ 8:50am

v1.8.18

  • Fixed issue with ScavengerBot trying to offload items in the ItemsToKeep list
  • Fixed issue with ScavengerBot trying to offload items to a non-friendly grid
  • Fixed timing issue for Mod Setup Complete message
  • Adjusted path offset for slope base used as corner piece so bots don't spin in circles on top of it
  • Added method to try and better detect which way to move when a bot gets stuck on something
  • Updated Logger class

Update: Feb 13, 2024 @ 11:01am

v1.8.17

  • Fixed issue with error in sort

Update: Feb 13, 2024 @ 10:43am

AiEnabled v1.8.16

  • Fixed issue with invalid items being added to Ignore List in RoboFactory UI

Update: Feb 13, 2024 @ 7:11am

v1.8.15

  • Moved Priorities classes from RemoteBotAPI to its own file; not required for the API
  • Added button to RoboFactory UI to Clear Obstacles for the grid's map; useful when bots are accumulating blocked paths and unable to operate
  • Added check for item in IgnoreTypeDictionary when RoboFactory initializes to remove any invalid items from previous updates
  • Changed IgnoreTypeDictionary to use MyStringId as the key instead of string

Update: Feb 11, 2024 @ 9:21pm

v1.8.14

  • Fixed issue causing infinite loop adding nodes to path in Pathfinder.RunAlgorithm
  • Reworked how Reset Map functions; now tries not to delete existing map if it can be re-initialized
  • Renamed Reset Grid Map label to Map Management
  • Removed EEM Pilot and NPC Test items from Ignore List valid items