Space Engineers

Space Engineers

AiEnabled v1.9
Näytetään 11–20 / 191
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Päivitys: 14.10.2024 klo 12.25

v1.8.23

  • Fixed issue regarding MyFaction.KickMember that bricked AiEnabled in Contact update

Päivitys: 14.5.2024 klo 16.25

v1.8.22

  • Added missing audio files

Päivitys: 14.5.2024 klo 16.23

v1.8.21

  • Fixed issue with changes to Mod API

Päivitys: 21.3.2024 klo 13.45

v1.8.20

  • Fixed localization issue with icons when language isn't English
  • Added missing icon textures for Flare Gun / Clip, Fireworks, and Crew Bot Material
  • Added check for existing Transparent Materials for non-vanilla items which will be used if found

Päivitys: 19.3.2024 klo 15.48

v1.8.19

  • Added prefix to Active / Stored bots in RoboFactory UI
  • Finished updating Logger class to use Info instead of Debug

Päivitys: 16.2.2024 klo 8.50

v1.8.18

  • Fixed issue with ScavengerBot trying to offload items in the ItemsToKeep list
  • Fixed issue with ScavengerBot trying to offload items to a non-friendly grid
  • Fixed timing issue for Mod Setup Complete message
  • Adjusted path offset for slope base used as corner piece so bots don't spin in circles on top of it
  • Added method to try and better detect which way to move when a bot gets stuck on something
  • Updated Logger class

Päivitys: 13.2.2024 klo 11.01

v1.8.17

  • Fixed issue with error in sort

Päivitys: 13.2.2024 klo 10.43

AiEnabled v1.8.16

  • Fixed issue with invalid items being added to Ignore List in RoboFactory UI

Päivitys: 13.2.2024 klo 7.11

v1.8.15

  • Moved Priorities classes from RemoteBotAPI to its own file; not required for the API
  • Added button to RoboFactory UI to Clear Obstacles for the grid's map; useful when bots are accumulating blocked paths and unable to operate
  • Added check for item in IgnoreTypeDictionary when RoboFactory initializes to remove any invalid items from previous updates
  • Changed IgnoreTypeDictionary to use MyStringId as the key instead of string

Päivitys: 11.2.2024 klo 21.21

v1.8.14

  • Fixed issue causing infinite loop adding nodes to path in Pathfinder.RunAlgorithm
  • Reworked how Reset Map functions; now tries not to delete existing map if it can be re-initialized
  • Renamed Reset Grid Map label to Map Management
  • Removed EEM Pilot and NPC Test items from Ignore List valid items