Arma 3
Toxin Anomaly Armoury
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Update: Aug 29, 2023 @ 11:49pm

Hotfix for damage script

Update: Aug 28, 2023 @ 9:59pm

Added acid puddles module
cleaned up code somewhat

Update: Jun 10, 2022 @ 5:04am

Update: Dec 3, 2021 @ 10:29pm

Removed mask overlay due to flickering and me not being able to figure out how to make it an optional toggle.
Removed breathing noises

Update: Nov 21, 2021 @ 6:50am

Added extra classnames

Update: Aug 21, 2021 @ 11:39pm

Update: Jun 21, 2021 @ 1:49am

+ Added a "Non-puddle" module, and set up the GBU Toxin bomb to not spawn multiple puddles.
Module will still spawn one puddle at the center (it's what the script uses as center object to spawn the gas from), which can be hidden with ZEN (add the object to Zeus, then toggle visibility)

Update: Jun 16, 2021 @ 3:56am

Update: Jun 13, 2021 @ 8:41pm

Another TFAR bugfix attempt,
Made the toxic smoke a little less green and a little more yellowish, and upped the alpha a bit so it's more visible

Update: Jun 9, 2021 @ 1:02am

+ bikey, resigned, hopefully that works
+ attempted fix at TFAR issue. Let me know if it works, seemed ok in testing