Arma 3
Toxin Anomaly Armoury
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Update: 29 aug 2023 om 23:49

Hotfix for damage script

Update: 28 aug 2023 om 21:59

Added acid puddles module
cleaned up code somewhat

Update: 10 jun 2022 om 5:04

Update: 3 dec 2021 om 22:29

Removed mask overlay due to flickering and me not being able to figure out how to make it an optional toggle.
Removed breathing noises

Update: 21 nov 2021 om 6:50

Added extra classnames

Update: 21 aug 2021 om 23:39

Update: 21 jun 2021 om 1:49

+ Added a "Non-puddle" module, and set up the GBU Toxin bomb to not spawn multiple puddles.
Module will still spawn one puddle at the center (it's what the script uses as center object to spawn the gas from), which can be hidden with ZEN (add the object to Zeus, then toggle visibility)

Update: 16 jun 2021 om 3:56

Update: 13 jun 2021 om 20:41

Another TFAR bugfix attempt,
Made the toxic smoke a little less green and a little more yellowish, and upped the alpha a bit so it's more visible

Update: 9 jun 2021 om 1:02

+ bikey, resigned, hopefully that works
+ attempted fix at TFAR issue. Let me know if it works, seemed ok in testing