Arma 3
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Toxin Anomaly Armoury
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
5.328 MB
Mar 30, 2021 @ 2:32am
Aug 29, 2023 @ 11:49pm
16 Change Notes ( view )

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Toxin Anomaly Armoury

Description
Takes Alias "Farty" script and implements it as 2x Zeus and Editor modules, and a GBU-12 Toxin Bomb.

- Toxic Field Modules :
Spawn a simple 50m radius toxic field with harmful gas, one with and one without puddles of acid on the ground that spit and bubble. Gas will cause damage over time, unless protected with CBRN / APR gear.

Equipping an APR facemask or headgear (Most Respirator masks from contact DLC, Jet pilot helmets, the M40 Gasmask mod and the AUS SOF Gasmask from massis Australian SOF mod) will provide protection from the gas.
Comment below with classnames you would want to be reviewed for additional protection items.

Multiple Toxic Fields may be spawned, just wait a second in between placing new modules. See bug note below***

- Toxic Acid Puddles Module :
Spawns an acid puddle that will do damage to the legs if using ACE, or general damage if not.

- Toxic Entity Anomaly Module :
Spawns a toxic sludge creature within a toxin gas field, that will defend its territory with an acid spit attack.


- GBU-12 Toxin bomb:
Will add a toxin gas field at the bomb impact site, which lasts for two minutes before dispersing.


- There is also a module to delete the toxic module effects. *Note that this will not remove the toxic sludge creature entity.

- Works ok with ACE Medical as far as I've tested.


Original script from Alias here :
https://steamcommunity.com/sharedfiles/filedetails/?id=1387608563



*** Bug Notes :
You can spawn multiple "Toxic Entities", but they will always be at the first modules original spawn location.
This is a script limitation and may possibly be resolved in the future.

This bug will also occur if you spawn multiple Toxic Fields in the editor at once, or Toxic Fields in Zeus in quick succession.
Waiting a delay of at least a second in between placing / initiating each module (in the editor, using triggers or script calls) should get it to work fine.
This also applies when dropping multiple GBU-12 Toxin bombs - it is best advised to have a delay of a few seconds between each bomb impact, otherwise all the gas clouds may spawn on the first bombs location.

* This mod is still a work in progress. Your feedback in the comments section goes a long way to directing the development and improvement of this mod, and is very much appreciated.

If you like this mod, or any of my other mods on the workshop, please consider taking the time to leave a thumbs up, it makes the mod more visible on the workshop for others to find!
Thanks everyone for the support!


Take a look at my workshop page for many more Arma 3 mods!
https://steamcommunity.com/id/awenza/myworkshopfiles/?appid=107410
105 Comments
(Rus)Bogomol May 12, 2024 @ 2:40am 
@Wenza Can I have a direct link to mods with gas masks?
Disco Oct 29, 2023 @ 12:12am 
is it possible to increase the radius of the toxic field to greater than 50m?
SnakeNape Oct 14, 2023 @ 7:35am 
Hey, what a great mod, man! Love the effects and vibrant colour, I will make great use of this for my little Dayz ish mission. However I am getting a small error after previewing in Eden - "Sound connect_gasmask not found". Any idea how to fix it, or perhaps should I pay nevermind to it? Thanks in advance, again beautiful module, something I was looking for a long time :)
Wenza  [author] Sep 1, 2023 @ 8:23am 
@FanOfReproductiveSystem
Thanks for your feedback, I'll be looking into a different way to implement the gear checking to make it more effective in the future
FanOfReproductiveSystem Sep 1, 2023 @ 7:28am 
we used the toxin modular in tonight's Ops with 17 players in our own dedicated server, both the server and clients side are loaded with the mod, but it seems only the Gas Mask gain from Ace virtual arsenal can protect the players, players use the same kind mask loot from ammo box or enemies bodies would not provide the protection from toxic gas.

We only used the modular that only spawn the gas without the entity tho.

And we I tested before the ops, the mask can give protection to player in the same dedicated server.
Wenza  [author] Aug 30, 2023 @ 3:53am 
This mod will still exist, just without the bombs. The bombs will be found in the other mod, "Munitions Armoury", and have been improved.
FanOfReproductiveSystem Aug 30, 2023 @ 2:39am 
so like a upgraded version and this one is outdated?
Wenza  [author] Aug 30, 2023 @ 1:05am 
IMPORTANT : Toxin bomb will be removed this weekend - it has been moved over to my "Munitions Armoury" mod. This mod will be henceforth focused on the entity anomaly and gas field / puddle modules only.
Wenza  [author] Aug 29, 2023 @ 11:51pm 
@FanOfReproductiveSystem
Hotfix pushed, I missed a line in the damage script, it should work fine now... The blur and screenshake have been removed.
FanOfReproductiveSystem Aug 29, 2023 @ 6:09pm 
The new update may have a bug, even when player are not in the toxic cloud ranges, the player will act as if was in the ranges, would breath heavily and the sight will become blur, but no damage tho.