Arma 3
Toxin Anomaly Armoury
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Uppdatering: 29 aug, 2023 @ 23:49

Hotfix for damage script

Uppdatering: 28 aug, 2023 @ 21:59

Added acid puddles module
cleaned up code somewhat

Uppdatering: 10 jun, 2022 @ 5:04

Uppdatering: 3 dec, 2021 @ 22:29

Removed mask overlay due to flickering and me not being able to figure out how to make it an optional toggle.
Removed breathing noises

Uppdatering: 21 nov, 2021 @ 6:50

Added extra classnames

Uppdatering: 21 aug, 2021 @ 23:39

Uppdatering: 21 jun, 2021 @ 1:49

+ Added a "Non-puddle" module, and set up the GBU Toxin bomb to not spawn multiple puddles.
Module will still spawn one puddle at the center (it's what the script uses as center object to spawn the gas from), which can be hidden with ZEN (add the object to Zeus, then toggle visibility)

Uppdatering: 16 jun, 2021 @ 3:56

Uppdatering: 13 jun, 2021 @ 20:41

Another TFAR bugfix attempt,
Made the toxic smoke a little less green and a little more yellowish, and upped the alpha a bit so it's more visible

Uppdatering: 9 jun, 2021 @ 1:02

+ bikey, resigned, hopefully that works
+ attempted fix at TFAR issue. Let me know if it works, seemed ok in testing