Arma 3
Toxin Anomaly Armoury
Viser 1–10 av 16 bidrag
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Oppdatering: 29. aug. 2023 @ 23.49

Hotfix for damage script

Oppdatering: 28. aug. 2023 @ 21.59

Added acid puddles module
cleaned up code somewhat

Oppdatering: 10. juni 2022 @ 5.04

Oppdatering: 3. des. 2021 @ 22.29

Removed mask overlay due to flickering and me not being able to figure out how to make it an optional toggle.
Removed breathing noises

Oppdatering: 21. nov. 2021 @ 6.50

Added extra classnames

Oppdatering: 21. aug. 2021 @ 23.39

Oppdatering: 21. juni 2021 @ 1.49

+ Added a "Non-puddle" module, and set up the GBU Toxin bomb to not spawn multiple puddles.
Module will still spawn one puddle at the center (it's what the script uses as center object to spawn the gas from), which can be hidden with ZEN (add the object to Zeus, then toggle visibility)

Oppdatering: 16. juni 2021 @ 3.56

Oppdatering: 13. juni 2021 @ 20.41

Another TFAR bugfix attempt,
Made the toxic smoke a little less green and a little more yellowish, and upped the alpha a bit so it's more visible

Oppdatering: 9. juni 2021 @ 1.02

+ bikey, resigned, hopefully that works
+ attempted fix at TFAR issue. Let me know if it works, seemed ok in testing