Arma 3
Toxin Anomaly Armoury
Ergebnisse 1–10 von 16
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Update: 29. Aug. 2023 um 23:49

Hotfix for damage script

Update: 28. Aug. 2023 um 21:59

Added acid puddles module
cleaned up code somewhat

Update: 10. Juni 2022 um 5:04

Update: 3. Dez. 2021 um 22:29

Removed mask overlay due to flickering and me not being able to figure out how to make it an optional toggle.
Removed breathing noises

Update: 21. Nov. 2021 um 6:50

Added extra classnames

Update: 21. Aug. 2021 um 23:39

Update: 21. Juni 2021 um 1:49

+ Added a "Non-puddle" module, and set up the GBU Toxin bomb to not spawn multiple puddles.
Module will still spawn one puddle at the center (it's what the script uses as center object to spawn the gas from), which can be hidden with ZEN (add the object to Zeus, then toggle visibility)

Update: 16. Juni 2021 um 3:56

Update: 13. Juni 2021 um 20:41

Another TFAR bugfix attempt,
Made the toxic smoke a little less green and a little more yellowish, and upped the alpha a bit so it's more visible

Update: 9. Juni 2021 um 1:02

+ bikey, resigned, hopefully that works
+ attempted fix at TFAR issue. Let me know if it works, seemed ok in testing