Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
Mostrando 1-10 de 11 aportaciones
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Actualización: 17 ABR 2020 a las 21:39

- Reworked how zones and snap points were generated
- Tweaked card layouting
- Added Damage Cube snap points
- Added Clear Damage cubes button for each slot for easier cleanup

Actualización: 14 ABR 2020 a las 2:52

Actualización: 13 ABR 2020 a las 4:11

- Stopped power dice from locking on to snap points

Actualización: 10 ABR 2020 a las 20:10

- Added a new "Deploy" button to automatically fill in empty spots in the deployment zone
- Replaced the rotate tokens with tiles

Actualización: 9 ABR 2020 a las 20:15

Fixed a bunch of typos

Actualización: 9 ABR 2020 a las 20:13

Actualización: 9 ABR 2020 a las 20:01

- Made a custom card container that displays the current number of cards inside for Hero and Villain discards

Actualización: 8 ABR 2020 a las 5:33

- Starting a game now also draws the initial board setup
- Fixed issues with custom pack's base rotation
- Programmatically generated rotational snap points for the deployment zone. The arbitrary 15 degree rotation increment on manually placed snap points was bugging me immensely
- Made the deployment zone hover over the table a bit, to get around issues with cards glitching through the table

Actualización: 8 ABR 2020 a las 0:45

- Scripted deck setup
- Put away unused components
- Shuffle deck on Game Start

Actualización: 7 ABR 2020 a las 13:53

- Added PDF manual
- Changed table top color and lighting tweaks
- Locked down the damage pouch