Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
Showing 1-10 of 11 entries
< 1  2 >
Update: Apr 17, 2020 @ 9:39pm

- Reworked how zones and snap points were generated
- Tweaked card layouting
- Added Damage Cube snap points
- Added Clear Damage cubes button for each slot for easier cleanup

Update: Apr 14, 2020 @ 2:52am

Update: Apr 13, 2020 @ 4:11am

- Stopped power dice from locking on to snap points

Update: Apr 10, 2020 @ 8:10pm

- Added a new "Deploy" button to automatically fill in empty spots in the deployment zone
- Replaced the rotate tokens with tiles

Update: Apr 9, 2020 @ 8:15pm

Fixed a bunch of typos

Update: Apr 9, 2020 @ 8:13pm

Update: Apr 9, 2020 @ 8:01pm

- Made a custom card container that displays the current number of cards inside for Hero and Villain discards

Update: Apr 8, 2020 @ 5:33am

- Starting a game now also draws the initial board setup
- Fixed issues with custom pack's base rotation
- Programmatically generated rotational snap points for the deployment zone. The arbitrary 15 degree rotation increment on manually placed snap points was bugging me immensely
- Made the deployment zone hover over the table a bit, to get around issues with cards glitching through the table

Update: Apr 8, 2020 @ 12:45am

- Scripted deck setup
- Put away unused components
- Shuffle deck on Game Start

Update: Apr 7, 2020 @ 1:53pm

- Added PDF manual
- Changed table top color and lighting tweaks
- Locked down the damage pouch