Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
12 Comments
Shellanomics Jul 13, 2022 @ 7:24am 
hello is anybody up for a game? and also how do you flip over the stones and roll multiple dice? thanks a lot for your help
Deekers Sep 14, 2021 @ 12:22pm 
Have you seen MarcusRaven's Thanos model? You should totally add it to this, it's pretty schnazzy
Rexwow Jun 16, 2021 @ 7:44pm 
wow this is amazing!!!!
HLZ90 Mar 25, 2021 @ 1:42pm 
@koushiro the clear button is not working
koushiro  [author] Apr 14, 2020 @ 5:51am 
Thanks for the suggestion. Currently testing it out and yeah, snapping damage is much easier to manage. I'll have to rework how I generated the zones and snaps however. I'm just getting the hang of the of scripting api and lua so the code's a bit of a mess. hahaha
Reudo Apr 12, 2020 @ 1:36pm 
Thx for your reply, I can understand that.
I think it would be best to have proper placement for the red stones if they would just snap in position that would be great.
koushiro  [author] Apr 11, 2020 @ 6:12pm 
Our playgroup had this discussion yesterday. It does make board management easier, but it takes away from the experience a little bit. I'm thinking of making a little clear damage button in each deployment slot to help with cleanup as a compromise
Reudo Apr 11, 2020 @ 4:40pm 
Do you think it would be a good addition to add counters to every card? I really dislike placing the red stones.
Reudo Apr 8, 2020 @ 9:50am 
Ty :) Looks like you're also still working on this
koushiro  [author] Apr 7, 2020 @ 2:06pm 
Done :)
Reudo Apr 7, 2020 @ 5:52am 
Thanks for this. Would be nice if you added a rulebook.
13IGSH@RK Apr 7, 2020 @ 4:00am 
Great improvements koushiro :)