Tabletop Simulator

Tabletop Simulator

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Scripted - Thanos Rising
   
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Game Category: Board Games, Card Games
Number of Players: 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
311.581 KB
Apr 7, 2020 @ 3:24am
Apr 17, 2020 @ 9:39pm
11 Change Notes ( view )

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Scripted - Thanos Rising

Description
A scripted copy of Thanos Rising. Easy setup and quality of life improvements

- Easy setup script. Choose to play with the promo packs or The King of Propane's first pack. Deck is built, automatically shuffled, and set up for you when you start the game
- Deploy button automatically fill in slots on the deployment areas
- Clear those pesky damage cubes with a single click of a button as you defeat villains (or heroes) on the board
- Rotate Thanos at precisely 120 degree steps
- Discard pile counters so you always know how many heroes or villains have been defeated at a glance




Special thanks to the following people and their work:

- Built on top of Zetan's mod and hard work
https://steamcommunity.com/sharedfiles/filedetails/?id=1417221083
- Shiztastic's work in adding in the 2018 and 2019 promo cards
https://steamcommunity.com/sharedfiles/filedetails/?id=2019849561
- Dolle on Sketchfab for the Thanos model
https://sketchfab.com/models/e22aba6c046b47b79a55640fc2df40b6
- The Kraken table by Lily
https://steamcommunity.com/sharedfiles/filedetails/?id=1222553243
- The King of Propane's Amazing custom card pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2042815051
- Playmint's Gems
https://assetstore.unity.com/packages/3d/props/sets-gems-19902#reviews
Popular Discussions View All (1)
1
Nov 30, 2020 @ 2:35pm
Changes
Doood of Life
12 Comments
Shellanomics Jul 13, 2022 @ 7:24am 
hello is anybody up for a game? and also how do you flip over the stones and roll multiple dice? thanks a lot for your help
Deekers Sep 14, 2021 @ 12:22pm 
Have you seen MarcusRaven's Thanos model? You should totally add it to this, it's pretty schnazzy
Rexwow Jun 16, 2021 @ 7:44pm 
wow this is amazing!!!!
HLZ90 Mar 25, 2021 @ 1:42pm 
@koushiro the clear button is not working
koushiro  [author] Apr 14, 2020 @ 5:51am 
Thanks for the suggestion. Currently testing it out and yeah, snapping damage is much easier to manage. I'll have to rework how I generated the zones and snaps however. I'm just getting the hang of the of scripting api and lua so the code's a bit of a mess. hahaha
Reudo Apr 12, 2020 @ 1:36pm 
Thx for your reply, I can understand that.
I think it would be best to have proper placement for the red stones if they would just snap in position that would be great.
koushiro  [author] Apr 11, 2020 @ 6:12pm 
Our playgroup had this discussion yesterday. It does make board management easier, but it takes away from the experience a little bit. I'm thinking of making a little clear damage button in each deployment slot to help with cleanup as a compromise
Reudo Apr 11, 2020 @ 4:40pm 
Do you think it would be a good addition to add counters to every card? I really dislike placing the red stones.
Reudo Apr 8, 2020 @ 9:50am 
Ty :) Looks like you're also still working on this
koushiro  [author] Apr 7, 2020 @ 2:06pm 
Done :)