Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
Ergebnisse 1–10 von 11
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Update: 17. Apr. 2020 um 21:39

- Reworked how zones and snap points were generated
- Tweaked card layouting
- Added Damage Cube snap points
- Added Clear Damage cubes button for each slot for easier cleanup

Update: 14. Apr. 2020 um 2:52

Update: 13. Apr. 2020 um 4:11

- Stopped power dice from locking on to snap points

Update: 10. Apr. 2020 um 20:10

- Added a new "Deploy" button to automatically fill in empty spots in the deployment zone
- Replaced the rotate tokens with tiles

Update: 9. Apr. 2020 um 20:15

Fixed a bunch of typos

Update: 9. Apr. 2020 um 20:13

Update: 9. Apr. 2020 um 20:01

- Made a custom card container that displays the current number of cards inside for Hero and Villain discards

Update: 8. Apr. 2020 um 5:33

- Starting a game now also draws the initial board setup
- Fixed issues with custom pack's base rotation
- Programmatically generated rotational snap points for the deployment zone. The arbitrary 15 degree rotation increment on manually placed snap points was bugging me immensely
- Made the deployment zone hover over the table a bit, to get around issues with cards glitching through the table

Update: 8. Apr. 2020 um 0:45

- Scripted deck setup
- Put away unused components
- Shuffle deck on Game Start

Update: 7. Apr. 2020 um 13:53

- Added PDF manual
- Changed table top color and lighting tweaks
- Locked down the damage pouch