Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
Viser 1–10 av 11 bidrag
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Oppdatering: 17. apr. 2020 @ 21.39

- Reworked how zones and snap points were generated
- Tweaked card layouting
- Added Damage Cube snap points
- Added Clear Damage cubes button for each slot for easier cleanup

Oppdatering: 14. apr. 2020 @ 2.52

Oppdatering: 13. apr. 2020 @ 4.11

- Stopped power dice from locking on to snap points

Oppdatering: 10. apr. 2020 @ 20.10

- Added a new "Deploy" button to automatically fill in empty spots in the deployment zone
- Replaced the rotate tokens with tiles

Oppdatering: 9. apr. 2020 @ 20.15

Fixed a bunch of typos

Oppdatering: 9. apr. 2020 @ 20.13

Oppdatering: 9. apr. 2020 @ 20.01

- Made a custom card container that displays the current number of cards inside for Hero and Villain discards

Oppdatering: 8. apr. 2020 @ 5.33

- Starting a game now also draws the initial board setup
- Fixed issues with custom pack's base rotation
- Programmatically generated rotational snap points for the deployment zone. The arbitrary 15 degree rotation increment on manually placed snap points was bugging me immensely
- Made the deployment zone hover over the table a bit, to get around issues with cards glitching through the table

Oppdatering: 8. apr. 2020 @ 0.45

- Scripted deck setup
- Put away unused components
- Shuffle deck on Game Start

Oppdatering: 7. apr. 2020 @ 13.53

- Added PDF manual
- Changed table top color and lighting tweaks
- Locked down the damage pouch