XCOM 2
[WOTC] MGS Gray Fox Armor (v1.1)
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Update: Jan 18, 2022 @ 4:28pm

-Fixed the Sword UI being broken after cooking the mod last update

-Updated the Sword UI

Update: Jan 7, 2022 @ 5:46pm

-Cooked the mod's assets to reduce the file size from 26 MBs to 10 MBs

Update: Feb 19, 2021 @ 3:28pm

VERSION 1.1

-Added a new tintable variant of the armor set, with both Primary & Secondary color slot tinting

-Re-worked the Roughness and Metallic masks

-Updated the mod thumbnail

Update: Feb 19, 2021 @ 2:23pm

Update: Jan 23, 2021 @ 2:41pm

-Fixed an issue with the Sword's localization text

Update: Dec 21, 2020 @ 6:32pm

VERSION 1.02 (12/21/2020)

-Fixed the sword not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

Update: Aug 18, 2020 @ 1:00pm

-Updated mod preview image

Update: Aug 18, 2020 @ 12:35pm

Version 1.01

-Re-Imported the sword mesh with flat shading instead of smooth shading; if you notice any odd looking shading or lighting on the Fox Blade in the screenshots, those issues should now be fixed (the new photobooth shots i added in show this off)

-Sized down the normal textures from 1024x1024 to 512x512 to save a little space (this shouldn't affect visual quality)

Update: Jul 22, 2020 @ 3:06am

-Lowered the emissive glow on the helmet eye

Update: Mar 11, 2020 @ 9:23pm

-The helmet can now be worn with upper and lower facial props