XCOM 2
[WOTC] MGS Gray Fox Armor (v1.1)
Wyświetlanie 1-10 z 16 pozycji
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Aktualizacja: 18 stycznia 2022 o godz. 16:28

-Fixed the Sword UI being broken after cooking the mod last update

-Updated the Sword UI

Aktualizacja: 7 stycznia 2022 o godz. 17:46

-Cooked the mod's assets to reduce the file size from 26 MBs to 10 MBs

Aktualizacja: 19 lutego 2021 o godz. 15:28

VERSION 1.1

-Added a new tintable variant of the armor set, with both Primary & Secondary color slot tinting

-Re-worked the Roughness and Metallic masks

-Updated the mod thumbnail

Aktualizacja: 19 lutego 2021 o godz. 14:23

Aktualizacja: 23 stycznia 2021 o godz. 14:41

-Fixed an issue with the Sword's localization text

Aktualizacja: 21 grudnia 2020 o godz. 18:32

VERSION 1.02 (12/21/2020)

-Fixed the sword not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

Aktualizacja: 18 sierpnia 2020 o godz. 13:00

-Updated mod preview image

Aktualizacja: 18 sierpnia 2020 o godz. 12:35

Version 1.01

-Re-Imported the sword mesh with flat shading instead of smooth shading; if you notice any odd looking shading or lighting on the Fox Blade in the screenshots, those issues should now be fixed (the new photobooth shots i added in show this off)

-Sized down the normal textures from 1024x1024 to 512x512 to save a little space (this shouldn't affect visual quality)

Aktualizacja: 22 lipca 2020 o godz. 3:06

-Lowered the emissive glow on the helmet eye

Aktualizacja: 11 marca 2020 o godz. 21:23

-The helmet can now be worn with upper and lower facial props