XCOM 2
[WOTC] MGS Gray Fox Armor (v1.1)
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Aggiornamento: 18 gen 2022, 16:28

-Fixed the Sword UI being broken after cooking the mod last update

-Updated the Sword UI

Aggiornamento: 7 gen 2022, 17:46

-Cooked the mod's assets to reduce the file size from 26 MBs to 10 MBs

Aggiornamento: 19 feb 2021, 15:28

VERSION 1.1

-Added a new tintable variant of the armor set, with both Primary & Secondary color slot tinting

-Re-worked the Roughness and Metallic masks

-Updated the mod thumbnail

Aggiornamento: 19 feb 2021, 14:23

Aggiornamento: 23 gen 2021, 14:41

-Fixed an issue with the Sword's localization text

Aggiornamento: 21 dic 2020, 18:32

VERSION 1.02 (12/21/2020)

-Fixed the sword not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

Aggiornamento: 18 ago 2020, 13:00

-Updated mod preview image

Aggiornamento: 18 ago 2020, 12:35

Version 1.01

-Re-Imported the sword mesh with flat shading instead of smooth shading; if you notice any odd looking shading or lighting on the Fox Blade in the screenshots, those issues should now be fixed (the new photobooth shots i added in show this off)

-Sized down the normal textures from 1024x1024 to 512x512 to save a little space (this shouldn't affect visual quality)

Aggiornamento: 22 lug 2020, 3:06

-Lowered the emissive glow on the helmet eye

Aggiornamento: 11 mar 2020, 21:23

-The helmet can now be worn with upper and lower facial props