XCOM 2
[WOTC] MGS Gray Fox Armor (v1.1)
目前顯示第 1-10 項,共 16 項
< 1  2 >
更新:2022 年 1 月 18 日 @ 下午 4:28

-Fixed the Sword UI being broken after cooking the mod last update

-Updated the Sword UI

更新:2022 年 1 月 7 日 @ 下午 5:46

-Cooked the mod's assets to reduce the file size from 26 MBs to 10 MBs

更新:2021 年 2 月 19 日 @ 下午 3:28

VERSION 1.1

-Added a new tintable variant of the armor set, with both Primary & Secondary color slot tinting

-Re-worked the Roughness and Metallic masks

-Updated the mod thumbnail

更新:2021 年 2 月 19 日 @ 下午 2:23

更新:2021 年 1 月 23 日 @ 下午 2:41

-Fixed an issue with the Sword's localization text

更新:2020 年 12 月 21 日 @ 下午 6:32

VERSION 1.02 (12/21/2020)

-Fixed the sword not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

更新:2020 年 8 月 18 日 @ 下午 1:00

-Updated mod preview image

更新:2020 年 8 月 18 日 @ 下午 12:35

Version 1.01

-Re-Imported the sword mesh with flat shading instead of smooth shading; if you notice any odd looking shading or lighting on the Fox Blade in the screenshots, those issues should now be fixed (the new photobooth shots i added in show this off)

-Sized down the normal textures from 1024x1024 to 512x512 to save a little space (this shouldn't affect visual quality)

更新:2020 年 7 月 22 日 @ 上午 3:06

-Lowered the emissive glow on the helmet eye

更新:2020 年 3 月 11 日 @ 下午 9:23

-The helmet can now be worn with upper and lower facial props