RimWorld

RimWorld

RPG Style Inventory CE Revived [1.0-1.5]
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Update: Mar 4, 2020 @ 8:26am

[Auto-generated text]: Update on 3/4/2020 8:26:04 AM.

Update: Mar 3, 2020 @ 6:54pm

Patched all pawn's def such that they use GUI for inventory (instead of vanilla or original CE impl). This mod's loading time at game startup might grow linearly with the number of mods you have, but not by much

Update: Mar 3, 2020 @ 6:53pm

[Auto-generated text]: Update on 3/3/2020 6:53:16 PM.

Update: Feb 29, 2020 @ 8:31pm

Realized Dual Wield doesn't really work with CE; don't show the slot for off-hand weapon.

Update: Feb 29, 2020 @ 6:27pm

For List View, delegate to CE inventory implementation instead of Vanilla implementation

Update: Feb 28, 2020 @ 6:54pm

Rearranged Main, shield and off hand equipment into a triangle formation.

Update: Feb 28, 2020 @ 8:31am

* Removed the concept of a right-hand shield for now. Will add it back if anyone can show me such thing exists.
* Rearrange the equipment area

Update: Feb 28, 2020 @ 7:57am

* Backward compatibility with shields not using the Shield layer (Belt instead).
* Tooltip for Secondary Equipment changed to reflect it is for dual wield offhand weapons.

Update: Feb 28, 2020 @ 12:37am

Sending out a non-Debug dll, otherwise it might log spam

Update: Feb 27, 2020 @ 11:44pm

[Auto-generated text]: Update on 2/27/2020 11:44:57 PM.