RimWorld

RimWorld

RPG Style Inventory CE Revived [1.0-1.5]
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Uppdatering: 4 mar, 2020 @ 8:26

[Auto-generated text]: Update on 3/4/2020 8:26:04 AM.

Uppdatering: 3 mar, 2020 @ 18:54

Patched all pawn's def such that they use GUI for inventory (instead of vanilla or original CE impl). This mod's loading time at game startup might grow linearly with the number of mods you have, but not by much

Uppdatering: 3 mar, 2020 @ 18:53

[Auto-generated text]: Update on 3/3/2020 6:53:16 PM.

Uppdatering: 29 feb, 2020 @ 20:31

Realized Dual Wield doesn't really work with CE; don't show the slot for off-hand weapon.

Uppdatering: 29 feb, 2020 @ 18:27

For List View, delegate to CE inventory implementation instead of Vanilla implementation

Uppdatering: 28 feb, 2020 @ 18:54

Rearranged Main, shield and off hand equipment into a triangle formation.

Uppdatering: 28 feb, 2020 @ 8:31

* Removed the concept of a right-hand shield for now. Will add it back if anyone can show me such thing exists.
* Rearrange the equipment area

Uppdatering: 28 feb, 2020 @ 7:57

* Backward compatibility with shields not using the Shield layer (Belt instead).
* Tooltip for Secondary Equipment changed to reflect it is for dual wield offhand weapons.

Uppdatering: 28 feb, 2020 @ 0:37

Sending out a non-Debug dll, otherwise it might log spam

Uppdatering: 27 feb, 2020 @ 23:44

[Auto-generated text]: Update on 2/27/2020 11:44:57 PM.