RimWorld

RimWorld

RPG Style Inventory CE Revived [1.0-1.5]
Ergebnisse 21–30 von 31
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Update: 4. März 2020 um 8:26

[Auto-generated text]: Update on 3/4/2020 8:26:04 AM.

Update: 3. März 2020 um 18:54

Patched all pawn's def such that they use GUI for inventory (instead of vanilla or original CE impl). This mod's loading time at game startup might grow linearly with the number of mods you have, but not by much

Update: 3. März 2020 um 18:53

[Auto-generated text]: Update on 3/3/2020 6:53:16 PM.

Update: 29. Feb. 2020 um 20:31

Realized Dual Wield doesn't really work with CE; don't show the slot for off-hand weapon.

Update: 29. Feb. 2020 um 18:27

For List View, delegate to CE inventory implementation instead of Vanilla implementation

Update: 28. Feb. 2020 um 18:54

Rearranged Main, shield and off hand equipment into a triangle formation.

Update: 28. Feb. 2020 um 8:31

* Removed the concept of a right-hand shield for now. Will add it back if anyone can show me such thing exists.
* Rearrange the equipment area

Update: 28. Feb. 2020 um 7:57

* Backward compatibility with shields not using the Shield layer (Belt instead).
* Tooltip for Secondary Equipment changed to reflect it is for dual wield offhand weapons.

Update: 28. Feb. 2020 um 0:37

Sending out a non-Debug dll, otherwise it might log spam

Update: 27. Feb. 2020 um 23:44

[Auto-generated text]: Update on 2/27/2020 11:44:57 PM.