RimWorld
RPG Style Inventory CE Revived [1.0-1.5]
21-30 van 31 items weergegeven
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Update: 4 mrt 2020 om 8:26

[Auto-generated text]: Update on 3/4/2020 8:26:04 AM.

Update: 3 mrt 2020 om 18:54

Patched all pawn's def such that they use GUI for inventory (instead of vanilla or original CE impl). This mod's loading time at game startup might grow linearly with the number of mods you have, but not by much

Update: 3 mrt 2020 om 18:53

[Auto-generated text]: Update on 3/3/2020 6:53:16 PM.

Update: 29 feb 2020 om 20:31

Realized Dual Wield doesn't really work with CE; don't show the slot for off-hand weapon.

Update: 29 feb 2020 om 18:27

For List View, delegate to CE inventory implementation instead of Vanilla implementation

Update: 28 feb 2020 om 18:54

Rearranged Main, shield and off hand equipment into a triangle formation.

Update: 28 feb 2020 om 8:31

* Removed the concept of a right-hand shield for now. Will add it back if anyone can show me such thing exists.
* Rearrange the equipment area

Update: 28 feb 2020 om 7:57

* Backward compatibility with shields not using the Shield layer (Belt instead).
* Tooltip for Secondary Equipment changed to reflect it is for dual wield offhand weapons.

Update: 28 feb 2020 om 0:37

Sending out a non-Debug dll, otherwise it might log spam

Update: 27 feb 2020 om 23:44

[Auto-generated text]: Update on 2/27/2020 11:44:57 PM.