Avorion
Elongated Turret Factory
Se afișează 11-20 din 41 intrări
< 1  2  3  4  5 >
Actualizare: 23 nov. 2020 @ 15:16

fixed indexing nil when no filtering

Actualizare: 23 nov. 2020 @ 13:20

Fixed filtered turrets not using the correct seeds

Actualizare: 23 nov. 2020 @ 12:11

changed turrets to generate with max ingredients for the search and in the inventory actual turrets should still reflect ingredients

Actualizare: 23 nov. 2020 @ 9:28

fixed for good the glitching tooltips, it wasnt because all seeds were 1 at init, it was because seed 1 was generating 4 random turrets and the generator code was moved to init, so the previous psudorandomness wasnt able to generate the same turret every time it was called from renderui

Actualizare: 23 nov. 2020 @ 9:12

Actually fixed the glitching tooltips, it was because seed was always 1 at inital show

Actualizare: 23 nov. 2020 @ 8:53

fixed tooltips flipping out?

Actualizare: 22 nov. 2020 @ 21:08

fix index nil in init

Actualizare: 22 nov. 2020 @ 20:30

changed position of turret generator to be constructed once at initialize

Actualizare: 22 nov. 2020 @ 14:15

added filtering to the filter box in the search box

Actualizare: 22 nov. 2020 @ 13:31

Changed seed to include old seeds for seed 1