Avorion
Elongated Turret Factory
Mostrando 11-20 de 41 aportaciones
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Actualización: 23 NOV 2020 a las 3:16 p. m.

fixed indexing nil when no filtering

Actualización: 23 NOV 2020 a las 1:20 p. m.

Fixed filtered turrets not using the correct seeds

Actualización: 23 NOV 2020 a las 12:11 p. m.

changed turrets to generate with max ingredients for the search and in the inventory actual turrets should still reflect ingredients

Actualización: 23 NOV 2020 a las 9:28 a. m.

fixed for good the glitching tooltips, it wasnt because all seeds were 1 at init, it was because seed 1 was generating 4 random turrets and the generator code was moved to init, so the previous psudorandomness wasnt able to generate the same turret every time it was called from renderui

Actualización: 23 NOV 2020 a las 9:12 a. m.

Actually fixed the glitching tooltips, it was because seed was always 1 at inital show

Actualización: 23 NOV 2020 a las 8:53 a. m.

fixed tooltips flipping out?

Actualización: 22 NOV 2020 a las 9:08 p. m.

fix index nil in init

Actualización: 22 NOV 2020 a las 8:30 p. m.

changed position of turret generator to be constructed once at initialize

Actualización: 22 NOV 2020 a las 2:15 p. m.

added filtering to the filter box in the search box

Actualización: 22 NOV 2020 a las 1:31 p. m.

Changed seed to include old seeds for seed 1