ENDLESS™ Legend

ENDLESS™ Legend

Harmonious Difficulties
Showing 1-7 of 7 entries
Update: Dec 19, 2023 @ 5:47pm

- Fixed spell costs not using the ELCP original values if ELCP is detected.

Update: Dec 19, 2023 @ 6:18am

- Fixed population buyout formula not using the 10% discount if ELCP is detected.

Update: Oct 10, 2023 @ 11:23am

- Vaulters/Mezari holy resource handicap was not being applied to fortresses.
- Minor changes on Personality AI.

Update: Sep 26, 2023 @ 2:48pm

Ardent Mages' Pillars gold cost varies if ELCP is on: on vanilla uses the game speed multiplier, on ELCP each pillar has a fixed multiplier instead.

Update: Sep 22, 2023 @ 10:28am

- Empire Plan cost reduction was not working, fixed and lowered to 10% per difficulty.

- A bit less scaling on ELCP variables.

- A bit less unit percent exp on hard and serious.

Update: Sep 20, 2023 @ 1:31pm

- Rebuilt the Game Difficulty xml so values are not computed dinamically. (Hopefully this alone stops the guaranteed desync on multiplayer)

- Cleaned some unused configuration items, not a bid deal but will collide less with other mods.

- Added some ELCP compatibility: Node cost reduction (Mykara), Village conversion reduction (Cultists)

- Fixed reduced mercenaries/heroes cost on marketplace for ELCP: it uses another variable and disables the old one, so I added both.

Update: Jun 26, 2019 @ 10:25am

Initial release upload.