無盡帝國

無盡帝國

Harmonious Difficulties
目前顯示第 1-7 項,共 7 項
更新:2023 年 12 月 19 日 @ 下午 5:47
ninakoru 發表

- Fixed spell costs not using the ELCP original values if ELCP is detected.

更新:2023 年 12 月 19 日 @ 上午 6:18
ninakoru 發表

- Fixed population buyout formula not using the 10% discount if ELCP is detected.

更新:2023 年 10 月 10 日 @ 上午 11:23

- Vaulters/Mezari holy resource handicap was not being applied to fortresses.
- Minor changes on Personality AI.

更新:2023 年 9 月 26 日 @ 下午 2:48

Ardent Mages' Pillars gold cost varies if ELCP is on: on vanilla uses the game speed multiplier, on ELCP each pillar has a fixed multiplier instead.

更新:2023 年 9 月 22 日 @ 上午 10:28

- Empire Plan cost reduction was not working, fixed and lowered to 10% per difficulty.

- A bit less scaling on ELCP variables.

- A bit less unit percent exp on hard and serious.

更新:2023 年 9 月 20 日 @ 下午 1:31

- Rebuilt the Game Difficulty xml so values are not computed dinamically. (Hopefully this alone stops the guaranteed desync on multiplayer)

- Cleaned some unused configuration items, not a bid deal but will collide less with other mods.

- Added some ELCP compatibility: Node cost reduction (Mykara), Village conversion reduction (Cultists)

- Fixed reduced mercenaries/heroes cost on marketplace for ELCP: it uses another variable and disables the old one, so I added both.

更新:2019 年 6 月 26 日 @ 上午 10:25

Initial release upload.