ENDLESS™ Legend

ENDLESS™ Legend

Harmonious Difficulties
7件中 1-7 を表示
更新: 2023年12月19日 @ 17時47分

- Fixed spell costs not using the ELCP original values if ELCP is detected.

更新: 2023年12月19日 @ 6時18分

- Fixed population buyout formula not using the 10% discount if ELCP is detected.

更新: 2023年10月10日 @ 11時23分

- Vaulters/Mezari holy resource handicap was not being applied to fortresses.
- Minor changes on Personality AI.

更新: 2023年9月26日 @ 14時48分

Ardent Mages' Pillars gold cost varies if ELCP is on: on vanilla uses the game speed multiplier, on ELCP each pillar has a fixed multiplier instead.

更新: 2023年9月22日 @ 10時28分

- Empire Plan cost reduction was not working, fixed and lowered to 10% per difficulty.

- A bit less scaling on ELCP variables.

- A bit less unit percent exp on hard and serious.

更新: 2023年9月20日 @ 13時31分

- Rebuilt the Game Difficulty xml so values are not computed dinamically. (Hopefully this alone stops the guaranteed desync on multiplayer)

- Cleaned some unused configuration items, not a bid deal but will collide less with other mods.

- Added some ELCP compatibility: Node cost reduction (Mykara), Village conversion reduction (Cultists)

- Fixed reduced mercenaries/heroes cost on marketplace for ELCP: it uses another variable and disables the old one, so I added both.

更新: 2019年6月26日 @ 10時25分

Initial release upload.