ENDLESS™ Legend
Harmonious Difficulties
Показані результати 1–7 із 7
Оновлено: 19 груд. 2023 о 17:47
автор: ninakoru

- Fixed spell costs not using the ELCP original values if ELCP is detected.

Оновлено: 19 груд. 2023 о 6:18
автор: ninakoru

- Fixed population buyout formula not using the 10% discount if ELCP is detected.

Оновлено: 10 жовт. 2023 о 11:23

- Vaulters/Mezari holy resource handicap was not being applied to fortresses.
- Minor changes on Personality AI.

Оновлено: 26 верес. 2023 о 14:48

Ardent Mages' Pillars gold cost varies if ELCP is on: on vanilla uses the game speed multiplier, on ELCP each pillar has a fixed multiplier instead.

Оновлено: 22 верес. 2023 о 10:28

- Empire Plan cost reduction was not working, fixed and lowered to 10% per difficulty.

- A bit less scaling on ELCP variables.

- A bit less unit percent exp on hard and serious.

Оновлено: 20 верес. 2023 о 13:31

- Rebuilt the Game Difficulty xml so values are not computed dinamically. (Hopefully this alone stops the guaranteed desync on multiplayer)

- Cleaned some unused configuration items, not a bid deal but will collide less with other mods.

- Added some ELCP compatibility: Node cost reduction (Mykara), Village conversion reduction (Cultists)

- Fixed reduced mercenaries/heroes cost on marketplace for ELCP: it uses another variable and disables the old one, so I added both.

Оновлено: 26 черв. 2019 о 10:25

Initial release upload.