ENDLESS™ Legend

ENDLESS™ Legend

Harmonious Difficulties
Ergebnisse 1–7 von 7
Update: 19. Dez. 2023 um 17:47

- Fixed spell costs not using the ELCP original values if ELCP is detected.

Update: 19. Dez. 2023 um 6:18

- Fixed population buyout formula not using the 10% discount if ELCP is detected.

Update: 10. Okt. 2023 um 11:23

- Vaulters/Mezari holy resource handicap was not being applied to fortresses.
- Minor changes on Personality AI.

Update: 26. Sep. 2023 um 14:48

Ardent Mages' Pillars gold cost varies if ELCP is on: on vanilla uses the game speed multiplier, on ELCP each pillar has a fixed multiplier instead.

Update: 22. Sep. 2023 um 10:28

- Empire Plan cost reduction was not working, fixed and lowered to 10% per difficulty.

- A bit less scaling on ELCP variables.

- A bit less unit percent exp on hard and serious.

Update: 20. Sep. 2023 um 13:31

- Rebuilt the Game Difficulty xml so values are not computed dinamically. (Hopefully this alone stops the guaranteed desync on multiplayer)

- Cleaned some unused configuration items, not a bid deal but will collide less with other mods.

- Added some ELCP compatibility: Node cost reduction (Mykara), Village conversion reduction (Cultists)

- Fixed reduced mercenaries/heroes cost on marketplace for ELCP: it uses another variable and disables the old one, so I added both.

Update: 26. Jun. 2019 um 10:25

Initial release upload.