Stellaris

Stellaris

All Tech Researchable [3.*]
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Update: Apr 17, 2021 @ 8:27am

Update: Nov 7, 2020 @ 10:46am

Update: May 31, 2020 @ 6:04pm

Update: May 22, 2020 @ 7:23am

Update: Mar 18, 2020 @ 7:30am

Update: Oct 25, 2019 @ 3:03pm

Update: Oct 10, 2019 @ 7:05am

Update: Jun 12, 2019 @ 6:42am

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Update: Jun 6, 2019 @ 9:55am

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Update: Dec 9, 2018 @ 5:37am

V 1.1
-Compability with 2.2.*
-Bug fixes