Stellaris
All Tech Researchable [3.*]
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Actualización: 17 ABR 2021 a las 8:27

Actualización: 7 NOV 2020 a las 10:46

Actualización: 31 MAY 2020 a las 18:04

Actualización: 22 MAY 2020 a las 7:23

Actualización: 18 MAR 2020 a las 7:30

Actualización: 25 OCT 2019 a las 15:03

Actualización: 10 OCT 2019 a las 7:05

Actualización: 12 JUN 2019 a las 6:42

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Actualización: 6 JUN 2019 a las 9:55

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Actualización: 9 DIC 2018 a las 5:37

V 1.1
-Compability with 2.2.*
-Bug fixes