Stellaris

Stellaris

All Tech Researchable [3.*]
Menampilkan1-10 dari 14 kiriman
< 1  2 >
Pembaruan: 17 Apr 2021 @ 8:27am

Pembaruan: 7 Nov 2020 @ 10:46am

Pembaruan: 31 Mei 2020 @ 6:04pm

Pembaruan: 22 Mei 2020 @ 7:23am

Pembaruan: 18 Mar 2020 @ 7:30am

Pembaruan: 25 Okt 2019 @ 3:03pm

Pembaruan: 10 Okt 2019 @ 7:05am

Pembaruan: 12 Jun 2019 @ 6:42am

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Pembaruan: 6 Jun 2019 @ 9:55am

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Pembaruan: 9 Des 2018 @ 5:37am

V 1.1
-Compability with 2.2.*
-Bug fixes