Stellaris

Stellaris

All Tech Researchable [3.*]
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Update: 17 apr 2021 om 8:27

Update: 7 nov 2020 om 10:46

Update: 31 mei 2020 om 18:04

Update: 22 mei 2020 om 7:23

Update: 18 mrt 2020 om 7:30

Update: 25 okt 2019 om 15:03

Update: 10 okt 2019 om 7:05

Update: 12 jun 2019 om 6:42

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Update: 6 jun 2019 om 9:55

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Update: 9 dec 2018 om 5:37

V 1.1
-Compability with 2.2.*
-Bug fixes