Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Thanks so much for the effort to find the issue for this! I always tested the mod using dev mode, so buildings would just instantly spawn, I never thought to check that the "building job" produces the buildings properly. I will fix this asap.
@Halicade
Whoops, I was sure i updated the description, luckily that's a fast fix.
https://gist.github.com/HugsLibRecordKeeper/96a279ce3d9a696132aa048fc9b68951
Unrelated, your about description still says it's a test mod
If you can provide a step-by-step guide to replicate your problem, and provide a HugsLib link with the error(s) in Discussions, it'll be ready to be looked into more when possible.
<clearBuildingArea>False</clearBuildingArea>
to the thingdefs of the attachments.
A more robust implementation would likely be adding a "ForceAllowPlaceOver(ThingDef other)" override to one of the PlaceWorkers. It would theoretically also not deconstruct, if "isAttachment" were true, but for some reason, it was impossible to place the blueprint when that was set.