RimWorld

RimWorld

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Biomes! Prehistoric
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
171.356 MB
Sep 9, 2022 @ 8:54am
Feb 7 @ 6:32pm
38 Change Notes ( view )

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Biomes! Prehistoric

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]

Changelog: Check change notes tab

Biomes! Prehistoric brings to life a plethora of prehistoric plants and animals (mostly dinosaurs), with over 100 different species of prehistoric creature, we fill each and every biome with new plants and animals, even more with Biomes! Islands! Each and every vanilla biome has been given an overhaul of new life.
THIS MOD OVERHAULS VANILLA BIOMES, IT DOES NOT ADD A NEW BIOME.

While realism is the general goal for much of the creature art in this mod, some liberties are taken on a few for the sake of the "Rule of cool."

The rapid and unexpected re-terraforming of the Rimworld was nearly catastrophic for its various humanoid denizens, but its aftermath came with even more surprises. Gone were the majority of the species to which they had grown accustomed, instead they came to soon encounter many new species that had been extinct for many millennia back on Earth, brought back to life by the will and whim of an unfathomable Archotech.

This mod is safe to add mid-game.

And yes, we are more or less taking over for Dinosauria! Check out their steam page for a fun surprise!


  • Over 70 new land animals
  • Over 20 new aquatic animals
  • 6 new Pterosaurs
  • Over 80 new prehistoric plants
  • A full soundtrack of prehistoric-themed music by Dendroid!!
  • Multiple dinos can be used as pack animals and/or ridden in caravans
  • Most dinos can be trained to various capacities
  • All dinos lay eggs, with Compies able to lay unfertilized eggs
  • All three types of raptor can be sheared for Proto-Feathers, a type of "wool"
  • Some dinosaurs give special trophy items when butchered, such as the T-rex
  • Baby dinosaurs can spawn in the wild
  • Some dinosaurs pack-hunt. (This includes your poor innocent colonists)
  • Some dinosaurs are piscivores and will eat fish from water tiles (They will hunt normally when they cannot access water)

3 mod options to customize your prehistoric content:
  • Animals Only: Adds Dinos but NOT plants to the world
  • Animals and Plants: Adds Dinos and Prehistoric plants to the world
  • Prehistoric World: Makes ONLY prehistoric plants and animals spawn in the wild.

Unfortunately, for now at least, the music soundtrack (though custom made) is not streamer friendly! The CC license will be updated to change this IF possible.

Mods to use alongside Biomes! Prehistoric:
Biomes! Islands

Our other Mods
Biomes! Islands
Biomes! Chromatic Oasis


Mod director & artist: Draegon

Dendroid: Sounds & Music
Fluffy: Art and Scientific consultant
Zylle: XML and C#
Xeye: XML and C#
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Elseud for the new Biomes! preview images.
Pyrce for Terrainmovementkit.
Taranchuck for some custom special code.
RangerRick for help with the discord.
Spincrus for Dinosauria and giving us the mantle of "The" Rimworld dino mod.


Giddyup - You can ride dinos! (Saddle textures will be coming at some point in the future! Sooner if someone wants to pay for it!)

A Dog Said - Most of the dinos are patched to work with that mod, but the ones from the 1.4 update are not yet.

Medieval Overhaul - Dinos will drop hides if you use the github version of MO. It autopatches for it in that version.

Vanilla Expanded Plants (Both mods) - Just be sure to put Prehistoric AFTER them in the load order.

VE Genetics - Sarg has done at least a preliminary patch for this!

Dinosauria, Regrowth: Extinct Animals, and Megafauna - Creatures from this mod will show up alongside the ones from Prehistoric!



Q: Does this require Biomes! Core?
A: Yep! Literally all Biomes! mods will require Core.

Q: Is it CE compatible?
A: Not at the moment, sorry!

Q: Do the pterosaurs and aquatic animals require any other mods to spawn?
A: Nope, not anymore! Pterosaurs spawn in biomes like any other animal, while aquatic animals spawn on coastal maps.

Q: Why are chromatic dinos not showing up? Where can I find them?
A: You need to be using Biomes! Chromatic Oasis alongside this mod as they only spawn in that biome.

Q: Does this mod work alongside other biome mods?
A: Yes, but if you run into any biomes that need a patch let us know.

Q: How does this mod compare to dinosaur mods like Dinosauria?
A: Our mod features both a higher amount of dinosaurs than Dinosauria, adds plants, and has more unique aspects as well, such as aquatic "dinos."

Q: How can I change how often prehistoric stuff shows up vs. non-prehistoric?
A: We have a few mod settings available that you can tweak!

Q: Where should I put it in the load order?
A: After any and all VE plants mods! There's some weird issue with prehistoric plants not spawning otherwise.

Q: Where can I find the music from this mod?
A: Right here!: https://justinmarshallelias.bandcamp.com/album/music-expanded-prehistoric

Q: Is there anywhere I can see info on all the animals in the mod?
A: Yes, right here! https://github.com/biomes-team/BiomesPrehistoric/wiki/Animals

Q: I'm getting an error in Fluffy's Mod Manager where it says something about needing Biomes! Core version 0.0.0, what do I do?
A: You either report it to that mod, or do nothing. It is safe to ignore.

[ko-fi.com]

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Popular Discussions View All (11)
174
Feb 4 @ 8:31pm
Bug reports: POST BUG REPORTS AND ERROR LOGS HERE
Draegon1993
26
Jan 5 @ 3:24am
Feedback: POST THOUGHTS AND FEEDBACK HERE
Draegon1993
9
Apr 20, 2024 @ 9:29am
What to do with big corpses?
Rasjel
1,090 Comments
Draegon1993  [author] 15 hours ago 
@Frank The Duck Yeaah.....we need to find a way to fix that. It's a known issue but not super high priority atm
Frank The Duck 17 hours ago 
Yeah its a coastal map I'm on and they just spawned in the middle of the grass on the opposite side to the coast.
They eventually started teleporting (atleast some of them) began teleporting over a mountain to a nearby tiny amount of marsh water.
Draegon1993  [author] 17 hours ago 
@Frank The Duck So they spawned on a disconnected bit of land?
Frank The Duck 18 hours ago 
So a manhunter pack of 17 Thalattosuchus was spawned by a quest. However they spawned on land as far from the water as possible so they are just stuck there, slowly dying in the saddest way. Makes me wonder how they lost a scouting party to this.

But it is odd these guys can be a manhunter pack mainly for this issue.
Draegon1993  [author] Feb 13 @ 11:46am 
I thought we fixed that error but it should be fine to ignore for now

@ShadowX116 You're welcome :D
BigSmoke Feb 13 @ 6:19am 
i have exactly same problem @Tigerblut
Tigerblut Feb 11 @ 7:51am 
Got some error for the Ammonite: Could not resolve cross-reference: No Verse.SoundDef named BMT_Ammonite_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
ShadowX116 Feb 10 @ 8:59pm 
Thanks so much! <3
Draegon1993  [author] Feb 10 @ 8:27pm 
I've gone and updated Biomes! Core to move the fish food item and recipe from Islands. You can now feed aquatic animals more easily <3
Draegon1993  [author] Feb 10 @ 6:58pm 
@ShadowX116 Drop in raider corpses perhaps. We might make it so predators can fish too but I want to make sure they hunt before they fish (priority wise) so they fish only if there's no larger prey.