RimWorld

RimWorld

723 ratings
Biomes! Oasis
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.574 MB
Jul 5, 2021 @ 5:57pm
Apr 15, 2024 @ 2:57pm
14 Change Notes ( view )

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Biomes! Oasis

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]


In the vast, merciless desert, there exist small spots of life and color. Areas rich in groundwater, or where the rainwater pools together in sufficient quantities to support a thriving and unique ecosystem: The Chromatic Oasis!
Here you find rare plants and animals, from the magnificent gem scorpion to the nourishing aquamelon.
Build your colony here, among the palms and the reeds, and show the desert that you do not fear it.

This mod is compatible with many mods, important ones being other biome mods.

Lots of colorful new plants and animals!

Birds: Palm Warbler and Heron

Bugs: Scarab, Scorpion, and Tarimtula

Crops: Dune Delight and Aquamelon

Other desert animals! Some vanilla, some not!

AND MORE - play to find out!

Suggested mods to use alongside Chromatic Oasis:
Sandcastles
Natural Paths
A bridge mod for heavy building bridges
Vanilla Fishing Expanded



Mod head: Draegon
Second in command: Odeum

Draegon: Art
Luizi: Art
Odeum: XML and C#
Pyrce: C#
Tidal: Art
Zylle: XML and C#
Pullmylever: Sounds

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
OskarPotocki for the awesome new Biomes! backgrounds!

Japanese translation by Lucifel




Q: What makes your Oasis unique?
A: We add multiple new plants and animals as well as unique terrain generation!

Q: Will this mod continue to be updated?
A: Probably! We might add more plants and animals here and there

Q: Does this work with other biomes mods?
A: Yes, yes it does!

Q: Can this be added mid-game?
A: Yes, but the new biome itself will NOT show up.

Q: CE compatible?
A: No, but if you make a patch let us know!

Q: Are you folk recruiting?
A: We are always willing to take on more team members, although we currently need programmers and sound designers more than anything else!

Q: I'm getting an error in Fluffy's Mod Manager where it says something about needing Biomes! Core version 0.0.0, what do I do?
A: You either report it to that mod, or do nothing. It is safe to ignore.

[ko-fi.com]

Github Release.[github.com]

[discord.gg]
126 Comments
Hoonteri Feb 24 @ 3:36pm 
same this is so goofy
Mortagon Jan 25 @ 11:13am 
Also having the issue of Chromatic Oasis replacing every desert tile with Regrowth Expanded World Generation (Continued) and had to disable it due to this. Hope this can get fixed as I love the mod.
Draegon1993  [author] Dec 27, 2024 @ 6:22am 
We're looking into the oasis spawn issue
Guineatown20806 Dec 27, 2024 @ 5:00am 
@Sean I also have the issue of the Chromatic Oasis Biome replacing every desert and extrem desert. Which mod are you using for changing the biome commonality? I use "ReGrowth: Expanded World Generation (Continued)" by Mlie. I tested by lowering the biome commonality multiplier of the Chromatic Oasis from 100% (Base no changes, which then causes the issue) to 50%, this made it so the Biome didn't spawn at all (Normal generation of Dessert and Extrem Dessert). I haven't tested other numbers, but I believe changing the multiplier to anything below 100% makes it so the Biome doesn't spawn at all which kinda fixes the issue. If you are using the mod World edit 2.0 you can edit the Chromatic oasis back in. But the generation of this biome is defenetly bugged.
Sean Dec 26, 2024 @ 8:19pm 
@Ciurrus I'm trying to use biome commonality to fix this but it doesn't have any effect. Does it work for you?
Jeremy Lin Nov 29, 2024 @ 6:12am 
a lot of plans in this mod generated this error Tried to PlayOneShot with null SoundDef
Jeremy Lin Nov 29, 2024 @ 6:10am 
destroying lily pad generated sound error. https://pastebin.com/ZrBEQzUs prob because it have no sounds
Draegon1993  [author] Nov 25, 2024 @ 8:46am 
@Oldmanface Strange. I'll look into it.
Oldmanface Nov 25, 2024 @ 8:10am 
I've noticed the Herons wont scavenge at all. I have them by a pond and a river and they starve unless i feed them.
Ciurrus Nov 2, 2024 @ 9:22am 
+1 for all desert tiles or at least a significant portion of the map being Chromatic Oasis for a while now, I have to use Biome Commonality to reduce how many tiles this spawns, granted I have a shitton of mods but the only ones that change map tiles are your excellent series here and the Ashlands Mod.

I notice this mod doesn't have the same "Frequency" line as your other ones do with the "Biomes Kit" ? I may be misremembering what it says. if i can pin point the cause I'll mention it here. just crazy how much it covers and this wasn't always the case earlier this year.