RimWorld

RimWorld

Aquariums!
192 Comments
Sylum Oct 10 @ 2:05pm 
Really fun mod to add for a hospitality focused playthrough.

Sadly it seems to capable of causing massive stuttering (Work Giver: Aqua_FeedFish - Hauling). Getting as low as 10 TPS regardless of how small I build the tank and what I attach to it. I suspect it might be a bad mod interaction but I haven't had any luck trying to narrow it down.
NightmareCorporation  [author] Sep 11 @ 11:37pm 
@StarXStone
There are currently no issues. Some users report errors but don't follow up with a log that can be analyzed, so any mod could be the culprit of the issue.

The only "bug" right now is the crafting spot being considered a building that turns the room into a kitchen, I'll fix that soon :)
RadielVT  [author] Sep 11 @ 7:10am 
@StarXStone the mod is definitely still usable, there's just some specific situations where bugs occur. Provided you don't mind if an issue *might* pop up (which tends to happen in modded playthroughs anyways), you should still be able to thoroughly enjoy the mod.
StarXStone Sep 11 @ 6:26am 
yo sick mod. Gonna follow it unitl the bugs are worked out
NightmareCorporation  [author] Sep 11 @ 5:17am 
@truncate
Hmm, you are right. The room role logic for kitchens checks all production buildings and then checks every single recipe if it's consumable by humans (which fish food is, just like kibble), so it gives it some score for being a kitchen. I'll have to move the crafting recipe to another building.
truncate Sep 10 @ 5:19pm 
it seems like placing more than one crafting spot in a room changes the room designation to a kitchen, i'm assuming from the added "craft fish food" recipe. i use a bunch of them in my workshop to speed up mech disassembly and found that a bit unexpected. is this intended?
NightmareCorporation  [author] Sep 9 @ 2:20am 
@shrimpy_nazeem
Here is me landing with a fish tank on board with the most updated version of the game and mod:
https://i.imgur.com/PwBXOKf.png

Please provide the logs so I can analyze the crashing issue.
shrimpy_nazeem Sep 8 @ 9:42am 
It stopped crashing once I deconstructed the aquariums
NightmareCorporation  [author] Sep 7 @ 11:21pm 
@shrimpy_nazeem
I believe I have fixed all issues relating to grav ships, so I suspect another mod may be causing the issue. Please upload your local log after a crash to a website like https://pastebin.com/ .
You can find the local log under this path:
C:\Users\<YourUsername>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios/Player.log
shrimpy_nazeem Sep 7 @ 8:41pm 
Aquariums cause crash while attempting to launch gravship
NightmareCorporation  [author] Sep 7 @ 2:52am 
Already got feedback, changes are pushed, should be all good in 1.5 and 1.6 now :)
NightmareCorporation  [author] Sep 7 @ 2:43am 
@Halicade
Hmm, do you have the Odyssey DLC? It seems like Ashlands has removed the fish logic if you have VFE loaded and instead triggers on Odyssey now. I will check in with SirMashedPotato and then push a fix for it.

@Cpt. Yossarian
Got the fix for this ready to go as well.
Halicade Sep 5 @ 9:52am 
Hello, I get an error when Mashed ashlands and VE fishing are loaded. log attached
https://gist.github.com/HugsLibRecordKeeper/a1fce47633f81ef1f2c32165cda67ef0
Cpt. Yossarian Sep 1 @ 8:25pm 
I'm still getting a cost list error on start up when using glass+lights.

Hugs log: https://gist.github.com/HugsLibRecordKeeper/ee0c1a3f1df0b0d6febdd195514b867f
pillbug2 Aug 31 @ 7:16pm 
Thank you very much for the fix!
NightmareCorporation  [author] Aug 31 @ 1:57am 
@Vivi
@R4nD0mI3z
Right you are, my bad! I changed my own def and my own patch misfires because of it, very silly. I'll push a fix shortly, big thanks to both of you for providing hugslogs!
R4nD0mI3z Aug 31 @ 1:06am 
Hi, thanks for clarifying :)
Got same error like Vivi, looks like patch started to fail after recent update and fish tank now costs 20 steel instead of 50 glass. Lines 2533 and 2544

https://gist.github.com/HugsLibRecordKeeper/71af8f171c9cea098ac92eac60658ed1
pillbug2 Aug 30 @ 8:42pm 
Hello, thank you again for the mod. I found an incompatibility with ReBuild: Doors and Corners on game start in a minimal mod list.

Error on line 402 of log:
https://gist.github.com/HugsLibRecordKeeper/21f34a221a72f0fa943a9390bc5f2873
NightmareCorporation  [author] Aug 30 @ 12:37pm 
@R4nD0mI3z
Yea, the compact ones are really only meant to properly support smaller "cute size" aquariums. The researchable non-compact ones can be stacked repeatedly for your larger aquarium heating needs :)
R4nD0mI3z Aug 30 @ 9:19am 
FYI I now know it can handle 2 tiles with no issues and there is research for better stuff too :)
R4nD0mI3z Aug 30 @ 3:46am 
Hi,
I have made a 6 tile aquarium, attached compact temeprature control unit, but it shows 21% efficiency from 7 connected units (auto cleaner is counted too) and it barely manages to increase the temperature from room 21C degrees. It also does not allow me to attach more than one temp control unit.
Is the compact one designed to work only with one tile aquarium and I need something better for bigger ones?
fivetimeconstants Aug 26 @ 11:54pm 
@Chiiro the button is on the fish itself, not the tank.
Chiiro Aug 13 @ 12:30pm 
How do you add the fish?
TurtleShroom Aug 9 @ 6:08pm 
PLEASE consider adding support for this Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3544186181 !
pillbug2 Aug 8 @ 5:15pm 
Thank you for the mod! I am compelled to mod in giant isopods for the tank now. Badly need wet bugs.
biomekanic Jul 30 @ 9:48am 
" And also a bunch of manual labor. "As someone who has kept reef tanks off and on for decades, seldom have truer words been spoken.
Going to use this when I do a hospitality run and set up a museum as well.

A corals mod would be cool. Alternate way to get medicines, and toxins. I know people IRL who grow corals in green houses for the biomedical industry.
nixgerit Jul 27 @ 7:34am 
@NightmareCorporation

I'm a QA tester by career, it'd be embarassing if I didn't provide as many details as possible, including error log :D

Such a small detail! I thought at first it might have something to do with changing landing position. Glad to hear you managed to identify it so quickly and that there will be fix soon! <3 Can't wait for the fishies <3
NightmareCorporation  [author] Jul 27 @ 6:03am 
@nixgerit
Thanks you so so much for the great error report, the log message and the picture were essential to identify the issue. I have pushed a potential fix for the issue, it's caused if a tank attachment like a filter is transported via gravship and spawns on the new map before the tank it is inside of.
nixgerit Jul 26 @ 9:34am 
@NightmareCorporation

Hey! I have encountered a kinda breaking bug with Aquariums (which makes me very sad, cause I adore aquariums and was excited to create an awesome one). I have all the DLCs and a ton of mods, just to preface.

I built aquariums onto my ship when I was on an orbital mechstation and when I wanted launch and change maps, upon arriving to a new map, selecting starting position (changed from default) and starting the landing itself, the map got stuck in the "landing" state, never actually landing and showing up, never finishing, icons gone.

This is what the aquarium in question looked like: https://imgur.com/a/Fgsoayr
And I managed to snatch the error: https://pastebin.com/REXNGExY
Emilie Sackenball Jul 26 @ 9:17am 
I think this question was done already, but you can breed these fish for your pawn food intake?
The God Ghetto Holy Jul 24 @ 2:23pm 
A mod I didn't know I wanted! Good job!
Doc Sophie Jul 24 @ 11:02am 
@NightmareCorporation - You're an absolute legend, can't wait to build the aquarium of my dreams.
True Tsar Jul 22 @ 12:03am 
choose pawn to do thje job and than click fish you gotten
kyustar Jul 19 @ 6:21am 
hi I'd like to ask a stupid question, how should I put the fish in the tank? I don't see an option when I click the fish or the tank, I only have Odyssey installed so I hope I don't make any mistakes.
NightmareCorporation  [author] Jul 19 @ 4:06am 
Okay, after hitting a bunch of snags and real life slowing me down severely, I believe I have knocked out all the issues that come with grav ships and fish tanks. There may still be issues and if there are, please provide me with a log of errors and detailed descriptions so I can try to solve them.
NightmareCorporation  [author] Jul 19 @ 3:28am 
@electrix1337
Yes. I am still working on fixing the grav ship issues, but am trying to make it backwards compatible so even existing aquariums just continue working.

@Celes-3 _Plays
@icytux
You can use the current workshop version at your own risk with Odyssey. What really breaks the game is having fish in fish tanks onboard a gravship. Just having fish tanks on board a grav ship should be fine, but if you put fish in a tank and launch, it will break the game. At least from some basic tests I ran - I am putting more effort into fixing the issue than testing it :)
icytux Jul 18 @ 5:08pm 
So theoretically, could i install it on a gravship, fill it up with fish, and when its time to take off is there a way to store the fish without them dying or something and just uninstall allt he stuff and put it in storage to put it all back once the ship is landed again?
Celes-3 _Plays Jul 17 @ 11:15am 
So, to be clear, as long as I am not building aquarium on a grav ship... I am fine, yes ?
lost_octopus Jul 17 @ 9:32am 
The engineers are saying something about the grav engine and fish biology being incompatible. remember the story of those saturation divers its like that but in your tank.
electrix1337 Jul 17 @ 12:26am 
if you finish patching this mod, can i put the mod in a mid save game? Else, i need to restart waiting 10 million years for rimsort to optimize texture and to restart my game.

tthx!
idreamofgeni Jul 16 @ 6:41pm 
@WalrusMan what are you talking about? The zoo mod hasn't been taken down. It's right here: https://steamcommunity.com/sharedfiles/filedetails/?id=3519610059
Colezeveryepik Jul 16 @ 3:07pm 
Temperature is staying at NaNF even with temp controller is there a workaround?
sheeps Jul 15 @ 6:18pm 
Anyone have a screenshot of what a fish tank looks like in game?
evcastello Jul 15 @ 9:52am 
Damn, thanks for putting the note at the top lol.

My entire plan was to put fishtanks on my ship ala the Normandy.

Good luck with the fixes :)
Doc Sophie Jul 15 @ 7:34am 
Just popped in because of the incompatibility notice on mod manager. Good luck with getting this sorted out; hoping to see aquariums back and better than ever sometime! :steamthumbsup:
Booba Jul 15 @ 4:27am 
Mod incompatible with DLC Odyssey.
Warning shows on mod managing tab, so be prepared.:missing:
NightmareCorporation  [author] Jul 15 @ 1:24am 
Yea, it's a shame, because having fish in DLC content was such good news to me. Sad that smaller modders don't get early peeks at DLC content like VE, but that's the hand we are dealt. Trying my best to fix issues in Museums first (they seem a bit smaller-scale than Aquariums!) and then handle the issues here.
Zacky 0.0 Jul 15 @ 1:15am 
@NightmareCorporation Cheers man, I wanna do a fish collector play-through, I guess Ill get a permanent base to do it, or at the next run frfr
NightmareCorporation  [author] Jul 15 @ 12:56am 
@Zacky 0.0
I can reproduce this and it's a pretty severe incompatibility. I will have to rework major parts of the mod to be compatible iwth Odyssey. I have marked the mod as incompatible with Odyssey for the time being.