Arma 3
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Dynamic Horror Operations - Altis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.550 MB
Oct 28, 2023 @ 9:28am
Oct 27, 2024 @ 8:16pm
7 Change Notes ( view )

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Dynamic Horror Operations - Altis

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
9 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
Popular Discussions View All (2)
12
Oct 27, 2024 @ 8:22pm
PINNED: Bug Reports
UselessFodder
2
Feb 11, 2024 @ 8:02am
Suggestions of Features/Mods to Add
UselessFodder
45 Comments
Rclipse Feb 2 @ 1:31pm 
"Alienz" AI seem rather non-aggressive in DHO. Despite having night-vision built-in, only units carrying extremely heavy weapons like machine guns seem capable or willing to fight back against players, and all others will just stand there and take getting shot or captured.
UselessFodder  [author] Jan 27 @ 7:14pm 
@kaoschrysor21 Can you tell me which mods you're running? No one else has reported an issue like that, so it could be a mod issue
kaoschrysor21 Jan 27 @ 5:56am 
The mission is broken for me, there's a random explosion whenever I spawn in, and the helis don't work
UselessFodder  [author] Jan 23 @ 2:52pm 
@littlepunk095 Use the support menu once you have inserted into the mission area
littlepunk095 Jan 23 @ 10:41am 
how do i call the helicopter back, none of the buttons work
Shrek Dec 9, 2024 @ 5:49pm 
i always lose zeus after i die i dont know why
Hand Puppet Gojira Nov 7, 2024 @ 1:11am 
This absolutely rules. I would venture to say that if pre-mission player faction select were added in a la DRO, it would be a perfect scenario. Even without that, though, access to the arsenal and a bit of creative Zeus-ing goes a long way. I can't wait to see what the future holds for this, and I'll be playing it plenty in the meantime!
Quack Oct 23, 2024 @ 4:20am 
SUPER COOL MOD YIPEE
UselessFodder  [author] Oct 22, 2024 @ 7:03am 
@Loophole Yeah, you must have at least one modpack loaded for it to spawn enemies. Alienz Zetaborn are listed just after Foes and Allies in the list of supported mods above (Though it appears I accidentally typoed it to Aliensz Zetaborn!)
Loophole Oct 22, 2024 @ 1:48am 
Ah hah - figured it out; they are called "Foes and Allies Aliens" in the list; I didn't twig to it the first two times! Seems that selecting something from the mod list is mandatory, otherwise it doesn't generate a mission? that wasn't initially apparent, but I'll give it a go now!