Arma 3
Not enough ratings
Dynamic Recon Ops ACE - El Alamein 1944
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.469 MB
Sep 3, 2022 @ 6:13pm
Oct 29, 2023 @ 10:35pm
10 Change Notes ( view )

Subscribe to download
Dynamic Recon Ops ACE - El Alamein 1944

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/2640199506

Special Note
  • This terrain uses content from the Iron Front Arma 3 All-in-One addon and the terrain and assets are required to run the mission. The addon is not listed as a dependency to accomodate people that use alternate means to have the required terrain and assets.
  • The easiest method to play this mission is to also load IFA3 AIO, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2648308937

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

WW2 Special Features
  • Added numerous additional locations to the map for a better DRO experience since the map itself only had two viable locations.
  • Compatibility with IFA44 partisans using appropriate equipment (and not like, an AKSU-74 or something in WW2...).
  • While ambient civilian presence is supported, some buildings do not have any interior making a civilian presence spawn point not work or generate an error. I suggest using a building-replacement addon like Interiors for CUP or something to get it working, but this shouldn't affect anything but reduce overall number of civilians wandering around.

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
8 Comments
chazbotic  [author] Sep 8, 2022 @ 5:23am 
@Gunter Severloh
i've gone through, and with assistance from DeltΔ, replaced some mission's modern screenshots with themed ones.

also as a separate point, the mission has no dependency on the units, vehicle, or weapons, which is why the mission is fairly portable. terrain and objects used in the terrain are required though, and i've received enough requests from people to keep dependencies minimal for these themed missions. specifically because a lot of people seem to use IFA3 terrains without IFA3 AIO or AIO LITE.
DeltΔ Sep 5, 2022 @ 11:52pm 
@chazbotic you got it. I'll send them your way as soon as I'm done.
chazbotic  [author] Sep 4, 2022 @ 7:22pm 
@DeltΔ
if you can take a couple screenshots in vietnam gear and ww2 gear showing the ACE arsenal and the edit AI loadout interaction point (like in the preview screenshots) that would be great.
DeltΔ Sep 4, 2022 @ 4:25pm 
@chazbotic you're a legend dude thanks for this. I'm excited to see Pulau & Tobruk! If you need anything playtested for bugs at all, let me know.
chazbotic  [author] Sep 3, 2022 @ 8:08pm 
@Gunter Severloh
the best compromise i can see is to include a note at the top that this mission uses terrain and other assets from IFA3 and to avoid a dependency for people who do not use the AIO, it isn't listed.

that way people can see it and avoid a very large download.
Gunter Severloh Sep 3, 2022 @ 7:48pm 
You still need the units, weapons ect from IFA3 regardless of the terrain, theres alot of new folks out there that have no idea what any of this stuff is, especially what mods are needed for WW2.
I would list it regardless of what anyone tells you.
Also you say its for WW2 yet you have modern screenshots a bit out of context.
chazbotic  [author] Sep 3, 2022 @ 7:36pm 
@Gunter Severloh
some people have pointed out to me that they just have IFA3 terrains or something which is why i didn't list it on other WW2 maps like Omaha. presumably people that would want to play this terrain will know where to get it.
Gunter Severloh Sep 3, 2022 @ 7:31pm 
Dont forget to list IFA3_AIO as one of the required mods
as El Alamein 1944 is from that mod.