Arma 3
Dynamic Recon Ops - Altis
baby yoda executed by the state  [developer] Jun 22, 2016 @ 12:57am
Bugs and Known Issues
Please post any bugs discovered here.
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Showing 346-360 of 418 comments
Coxswain Oct 11, 2020 @ 12:59pm 
Originally posted by Neonex:
I have this too, but I may have some information for how to fix this.
I once made an editor mission were I made OPFOR friendly to BLUFOR and vice versa and suddenly I couldn't lock on with any guided weapons. As soon as I returned the relations to default everything worked again. Maybe it has something to do with this, but that would be a thing the author would have to look into

Thanks for the tip. I tried the older Dynamic Combat Ops missions that have been discontinued and client-side targeting works correctly there. It seems like something has changed in DRO between then and now that is causing the targeting issues.

For now I'll try fiddling around with the mission files to narrow down where the issue may be, but I'm not exactly a programmer so it's gonna be a lot of trial and error. I hope we can get it fixed and working because none of the other random mission generators come close to DRO for my group.
Coxswain Oct 24, 2020 @ 3:08pm 
Found out what was causing the issue and got target locks to work for clients.

In sunday_system/player_setup/setupPlayersFaction.sqf, lines 513, 627, 749 and 869 use the sun_setPlayerGroup function, and in the release build they're set to
call sun_setPlayerGroup;
and in previously working versions it's
remoteExec ["sun_setPlayerGroup"];

Switching them back to remoteExec makes target lock work for all connected clients, instead of just the host machine. Hopefully it doesn't cause further issues (I am certainly not a programmer), but it's how it was set up in previous releases so I've got my fingers crossed. The four things changed were:

[_playersPos] call sun_setPlayerGroup; [_randomStartingLocation] call sun_setPlayerGroup; [_airStartPos] call sun_setPlayerGroup; [getPos logicStartPos] call sun_setPlayerGroup;

Edit: Ahahahah dang, just read the top of this page and how remoteExec was causing some other problems, and I'm definitely running into the issue now where I'm occasionally invincible. Hopefully someone can use this info to fix the target lock problem without reintroducing old bugs.

Edit2: I just commented out line 812 that set allowDamage to false with helicopter insertions and I seem to be able to both target vehicles and die when I get shot at by the friends of said vehicle. I probably broke something else but at least now it's not immediately obvious.
Last edited by Coxswain; Oct 24, 2020 @ 4:40pm
Coxswain Oct 24, 2020 @ 11:15pm 
Thanks to Knobb Manwich over at SA for a proper fix! Seems like it's an issue with targeting being tied to an AI function, which seems to only be running on the server. The only thing that needs to be changed is in \sunday_system\fnc_lib\sundayFunctions.sqf. Change this:
\sunday_system\fnc_lib\sundayFunctions.sqf line 497 _x enableAI "ALL";
to this
\sunday_system\fnc_lib\sundayFunctions.sqf line 497 [_x,"ALL"] remoteExec ["enableAI", _x, false];

Just did an hour-long mission with some friends and targeting worked for everyone, man-portable AT, aircraft targeting pods, and drones lasing targets for CAS pilots to lock on to. No invincibility bugs either, so it looks like we're golden.
Last edited by Coxswain; Oct 24, 2020 @ 11:16pm
baby yoda executed by the state  [developer] Oct 25, 2020 @ 12:12am 
Haha, thanks for solving my problems so I don't have to - I should really find time to enter that into a proper patch.
mosteraz Oct 30, 2020 @ 10:57am 
The DRO missions currently don't seem to work with IFA3 factions. It worked for me before that 2.0 Arma update but since then I always remain stuck at the camp where you do the squad loadout and it apparently doesn't generate the hostile npc's either.
Tested on Altis, Livonia and Chernarus Winter maps. Normal factions worked fine for me.
<Blank /> Nov 5, 2020 @ 12:07pm 
I'm having issues with ACE Medical breaking after the first death of any player. It seems to go back to DRO revive system and the ACE medical screen doesn't show damage even though we're permanently limping.

I can't find much on this except other people posting pretty much the same thing without much answers. I'd like to know which settings I need to set to make DRO work with ACE Medical properly, because that seems to be the problem.

We really want to play DRO + ACE but it seems not possible right now. We've tried overiding mission with ace medical settings but it doesn't seem to work.

ACE works fine in SP, so it seems like a respawn issue.
Span Oddity Nov 5, 2020 @ 2:39pm 
Originally posted by Shin:
I'm having issues with ACE Medical breaking after the first death of any player. It seems to go back to DRO revive system and the ACE medical screen doesn't show damage even though we're permanently limping.

I can't find much on this except other people posting pretty much the same thing without much answers. I'd like to know which settings I need to set to make DRO work with ACE Medical properly, because that seems to be the problem.

We really want to play DRO + ACE but it seems not possible right now. We've tried overiding mission with ace medical settings but it doesn't seem to work.

ACE works fine in SP, so it seems like a respawn issue.


Check if the Revive option is enabled in the mission setup! It automatically enabled itself for me and i have to disable it for each map individually when setting up
<Blank /> Nov 5, 2020 @ 2:43pm 
Originally posted by The Spanish Inquisition:
Originally posted by Shin:
I'm having issues with ACE Medical breaking after the first death of any player. It seems to go back to DRO revive system and the ACE medical screen doesn't show damage even though we're permanently limping.

I can't find much on this except other people posting pretty much the same thing without much answers. I'd like to know which settings I need to set to make DRO work with ACE Medical properly, because that seems to be the problem.

We really want to play DRO + ACE but it seems not possible right now. We've tried overiding mission with ace medical settings but it doesn't seem to work.

ACE works fine in SP, so it seems like a respawn issue.


Check if the Revive option is enabled in the mission setup! It automatically enabled itself for me and i have to disable it for each map individually when setting up


That seemed to work now! I kind of feel dumb for not noticing this!

Thanks =)
Span Oddity Nov 5, 2020 @ 3:23pm 
Originally posted by Shin:
Originally posted by The Spanish Inquisition:


Check if the Revive option is enabled in the mission setup! It automatically enabled itself for me and i have to disable it for each map individually when setting up


That seemed to work now! I kind of feel dumb for not noticing this!

Thanks =)


Glad i could help!
Nucleus Nov 7, 2020 @ 12:02am 
It appears that the medical system in ACE interferes with DRO. Can you add an option to disable the scenario-specific AI changes you made so that the ACE medics will heal other units again?

Currently, units heal themselves fine, but won't heal anyone else.
Omegarius Nov 17, 2020 @ 2:18am 
Hello, I downloaded this mission yesterday and when I tried to play it with friends on a dedicated server we rent we were invicible.We couldn't die from ennemy fire (they hit us, we could see the impacts on oureselves and the character would grunt in pain), mines or even jumping from a plane (HALO insertion) without a chute. We could still damage and kill ourselves and eachother with guns, grenade etc (as you would expect). When I tried to run this mission in solo by hosting a server, the problems seems to be gone.
The server runs the following mods (I've got those mods and more on my game when I play solo and it works fine):
-@Virolahti - Valtatie 7
-@Tembelan Island
-@Advanced Rappelling - Reworked;
-@CUP Terrains - Maps
-@Advanced Urban Rappelling
-@CUP Terrains - CWA
-@CUP Vehicles;@CUP Units
-@CUP Terrains - Core
-@CUP Weapons
-@CBA_A3
Last edited by Omegarius; Nov 17, 2020 @ 2:23am
UselessAqua Nov 17, 2020 @ 2:26am 
@Maybe Alpharuis,
Try and use only DRO without mods, if that works just fine, then the problems is your load order.
Omegarius Nov 17, 2020 @ 6:18am 
Originally posted by UselessAqua:
@Maybe Alpharuis,
Try and use only DRO without mods, if that works just fine, then the problems is your load order.
I've been trying that this morning. I rebooted my server without mods and the first time I did die from prachuting without a chute, but the ennemies did not register me. They did enter combat mode when I shot them but I could stand right in their face and they would just ignore me. After the second reboot I modified some mission parameters during mission creation, including ennemy skill, and things seemed to work as they should.
Before sending this answer I did another test, I restarted my server with the mods mentionned above (and the load order should not have changed) and things seemed to be working the way they should. I have no idea what's happening but I'll accept it. Thank you for your time Aqua.
Masterfor07 Nov 17, 2020 @ 1:11pm 
Hi! I have a problem with ACE Medical. When I get into a mission I turn off the built-in revive script. All other players, except me (the host), are going into unconsciousness state just fine, but I get instakilled. Do you know how to resolve it?
UselessAqua Nov 17, 2020 @ 5:56pm 
@Masterfor07
I assume that you wore the same armor and got shot by the same weapon from the same range at the same spot.

Let one of your friends host the game and test for consistency.

Another point, do you use any other mods than "CBA_A3" and "ACE3"? If yes, try and remove them, test again. If that fixes the problem, try adding one mod after the other and do tests every time. Also, check if your load order is right.
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