Arma 3
Dynamic Recon Ops - Altis
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Update: Oct 4, 2019 @ 2:13am

  • Fixed a cause of MP games having invincible players along with other related issues - with credit to Ari
  • Fixed hostile civilian custom wearables getting null data

Update: Sep 22, 2019 @ 8:26am

  • Added new ambient civilian modules to take advantage of their new behaviours and potentially lower processing overhead
  • Previous civilian lists will be replaced with custom lists based on new ambient civilian module data if using a standard Arma terrain with the standard civilian faction selected
  • Tweaked outfits for hostile civilians
  • Tweaked timings for hostile civilian activation
  • Added menu option to force hostile civilians
  • Corrected world name calls to give the correct descriptor name (Livonia will no longer be titled 'Enoch')
  • Added player vehicle respawns to multiplayer
  • Added additional diagnostics to observe tasks
  • Prevented stealth from randomising when combined arms preset is selected
  • Reworked JIP based on new player handling backend
  • Relaxed distance constraints on extended AO
  • Moved markets away from the road slightly
  • Failsafe timer added to Take and Hold tasks
  • Simple objects will now be converted to simple status after spawning is complete to prevent vehicles spawning inside markets etc.
  • Replaced radio sound effects with simple beeps
  • Various dedicated server fixes
  • Various JIP improvements
  • Improved team planning unit remove buttons
  • Made market shelters objects detectable by AI drivers
  • Animals are now agents instead of civilians

Update: Aug 27, 2019 @ 3:15am

  • Fixed: I messed up the menus!

Update: Aug 26, 2019 @ 11:34am

  • Fixed HVTs attempting to patrol buildings that do not exist
  • Prevented tasks from being created, destroyed and recreated on mission start
  • Removed some JIP calls in an attempt to prevent issues with player invincibility continuing past loadout phase
  • Added some additional diagnostics

Update: Aug 26, 2019 @ 8:40am

  • Fixed communications bug with mortar supports
  • Fixed range bug with artillery supports
  • Provided a workaround for unexpected unit spawn data
  • Fixed dialog bug where values could increase out of bounds

Update: Aug 22, 2019 @ 12:06pm

  • Fixed bug in combined arms communications
  • Fixed bug in combined arms position data
  • Observe tasks will now complete correctly

Update: Aug 18, 2019 @ 1:10am

  • Fixed unit traits for client players

Update: Aug 4, 2019 @ 11:44am

  • Rewrote support system - they should be given correctly now, but there may still be issues with the AI of supporting units common to Arma AI
  • Workaround for missing Looter faction flag data
  • Mission preset Combined Arms will now spawn more enemy tanks and APCs and less enemy infantry squads
  • Mission preset Combined Arms will now force friendly units to spawn and is now the only time they will do so
  • Friendly units spawned in Combined Arms mode will now only begin their assault on a support trigger given to the player group leader
  • Fixed: Extract helis would leave without passengers
  • Added a tooltip to the mission preset option

Update: Jul 29, 2019 @ 10:54am

  • Prevented the contact UGVs from spawning as enemy tanks
  • Fixed rare bug related to civilian AOs

Update: Jul 29, 2019 @ 5:07am

  • Fixed respawning AI units not receiving the correct loadout