Arma 3
Dynamic Recon Ops - Altis
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Update: Jul 29, 2017 @ 1:45am

  • Modified stealth detection to better account for situations where the enemy have completely detected the players but have then been killed
  • Added MP locality check for power unit sabotage

Update: Jul 28, 2017 @ 1:09am

Stealth Expansion:

  • Added stealth option to Scenario tab on startup menu
  • Added stealth tracking
  • Maintaining stealth status prevents enemy reinforcements or attacks
  • Losing stealth status will allow regular enemy reinforcements as well as causing nearby enemies to become alert and attack the player position
  • Added sabotage functionality for units carrying toolkits - most destroy objectives can now be completed silently, along with the new power grid tasks
  • Added sabotage power grid optional tasks

Other Changes:
  • Added destroy comms tower optional task
  • AO can now be selected anywhere by holding ALT and clicking on the AO location map
  • Improved end title sequence and implemented custom debriefing
  • Removed HVT fail condition pending improvement
  • Starting vehicle selections are no longer returned to random when the Team Planning dialog is refreshed
  • Improved some holdAction icons
  • Improved briefing
  • Balance pass on enemy numbers
  • Fixed: Certain tasks would not be given to JIP players
  • Separated destroy and steal vehicle task types

Update: Jul 17, 2017 @ 6:21am

  • Extra groups of potentially hostile civilians can spawn randomly
  • Added behaviour variation for hostile civilians groups
  • Added briefing intel related to hostile civilians
  • Added civilian vehicle spawns
  • Cache objectives no longer spawn Apex cache objects if Apex DLC is not detected (experimental)
  • Composition objects (roadblocks etc) are not spawned if their DLC is not detected (experimental)
  • Allowed AO generation to store more locations
  • Fixed: Enemy patrols were sometimes not correctly receiving waypoints
  • Fixed: Enemy building garrisons were spawning too frequently
  • General balance pass on enemy numbers
  • Improved some markers' visibility
  • Added 'Random' option to civilians parameter

Update: Jul 15, 2017 @ 11:29pm

Update: Jul 15, 2017 @ 2:26am

  • AO location types replaced with randomised individual location elements - more AO variation is possible and allows for easy future expansion with new elements
  • Added market location element
  • Improved civilian patrols to be based on location data and no longer completely random
  • Added chance for hostile civilians
  • Fixed: Hang based on startup faction data checks
  • Fixed: Checking for routes blocked by water would not give transport boats when using air insertions
  • Enemies garrisoned in military buildings are no longer fixed in place
  • Pilots filtered out of general spawns
  • Improvements to faction extraction efficiency
  • Added checks for HVTs and POWs spawning inside geometry
  • Toned down number of animal spawns
  • Intel reveals for area markers are now more generous
  • Intel from dead enemies can no longer return nothing
  • Marker sizes for tasks given at mission end made much smaller
  • Players are unreadied if they open the arsenal during Team Planning menu

Update: Jun 21, 2017 @ 4:21am

  • Fixed: Extreme wind speeds when using ACE
  • Fixed: Faction data extraction case sensitivity issue that could cause some vehicles to be unavailable
  • Fixed: Handling for some situations where no vehicles are available

Update: Jun 18, 2017 @ 6:27am

  • Added ACE menu integration courtesy of Ledere

Update: Jun 12, 2017 @ 11:40am

  • Rolled back a change to the squad loadout interface positioning

Update: Jun 12, 2017 @ 1:33am

  • Fixed: Arma versions prior to 1.70 would have blank squad loadout menus

Update: Jun 5, 2017 @ 12:16pm

  • Fixed: Dedicated server clients could get stuck before Team Planning menu opened
  • Fixed: Dedicated server clients were often not correctly placed in insertion vehicles
  • Minor faction data extraction improvements
  • Added ACE medic and engineer role definitions to all players if ACE is present
  • Headless clients are now filtered out of Team Planning menu
  • DLC filtering for some vehicle types (though it appears the new Jets DLC vehicles do not currently return a required value)
  • Added specific load screen messages