Arma 3
Dynamic Recon Ops - Altis
1,392 Comments
Machine Gun Kelly Aug 9 @ 8:06pm 
@SUSOVALORD - We can. Though I have no idea of what you're talking about... ;)

What stuff I do know is limited to SP...though I might be able to offer something though...

Accepted your request.

:)
SUSOVALORD Aug 8 @ 8:07pm 
@Machine Gun Kelly Hi MGK I wanna discuss more about the loading-changes-playerslot bug, that's to say whenever the host load his saves in mp, he becomes a NATO rilfeman in somewhere far from the operation zone.
Operador_Tavares Aug 3 @ 12:13am 
I wish I could use some help. When I try to star any Dynamic Ops on MP menu, as soon as the mission loads I get a Mission Failed Screen, like no spawn, nothing! On SP works fine. Any tips?
Killer Jul 27 @ 1:53pm 
ladies add me :))
Sash Jul 13 @ 5:14am 
@Mzo123 Peak
Mzo123 Jul 3 @ 3:27pm 
fantastic. though Chernarus rebels had no trousers in my first successful op. OP Underwear. Final moments assasinating the enemy general as he and his troops competed in their annual 'run around with no trousers day' festivities.
Boupojo Jun 24 @ 7:51pm 
Sorry to ask if this has already been done, but would it be possible to make it so that when the player dies, they can continue the mission by taking control of an AI in the group while playing solo? I know it’s possible to configure this in 3DEN, but when I tried it myself on your mission, it didn’t work at all…
Machine Gun Kelly Jun 4 @ 8:40pm 
@Yung_Twiz - I have not see such in YEARS! ;) The mod is 'bad'. When they 'built it', they gave those items the wrong 'code'.

If you and you ALONE use this mod (NO MP), you can un-PBO and you SHOULD be able to do a simple text search and do a 'swap' drop-ship' for heli' as an example. Re-PBO it and you SHOULD be 'good to go'.

I am NOT a 'units' expert, but I do think the above info is correct.


Good job on finding such!

:)
Yung_Twiz Jun 2 @ 11:50pm 
@machine gun kelly I figured out my helicopter issue but I'm not entirely sure how to solve it lol. The vehicles in my mod I want to use as helicopters are listed as "dropships", so the scenario isn't searching for them. Not sure what the next step would even be.
Machine Gun Kelly May 30 @ 9:47am 
@Jake.sr24 - DO NOT USE MCC4!!!!

While it works WONDERFULLY, IT CLASHES WITH A LOT OF MISSIONS/CAMPAIGNS!

So, I have '2' saves settings':

1 - WITH MCC
2 - WITHOUT MCC


You can use my mod to call up Zeus and about 2000+ other things and it works PERFECTLY WITH THIS MISSION!. Mo mod works with just about every mission/campaign out too! ;)

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362


OR


You can DL some other mod which just adds this for you.


And MCC is not 'just a zeus' mod either! DO get it, just do not use it with this...it MIGHT work...it def does not work with 100% of things though!

It IS good though! Just like this mission is!



:)
Jake.sr May 29 @ 2:44pm 
Thanks, Whats the button to activate Zeus im pretty new?
Mabs May 29 @ 11:03am 
Squad leader (the #1 slot) should have Zeus access, if not you can use another mod like MCC to enable it.
Jake.sr May 29 @ 10:12am 
How do you access Zeus in this?
Machine Gun Kelly May 26 @ 10:44am 
@jasonbruce122 - After you have set all your options, you click start.

You should still see the camera moving around. It is going thru the units and 'picking them', it can take a bit.

I would suggest you look at a clock, then hit start and then WAIT. It SHOULD do something in 1-3 minutes, depending upon your computer 'speed'.

If the camera is NOT moving around, there is an issue with one of your unit mods most likely. Run ARMA with ONLY default stuff and this mission and it should work just fine!


You can also examine your ARMA logs too, this alone may 'point you' to the EXACT issue.


:)
jasonbruce122 May 26 @ 8:37am 
Hey guys, want to ask a question. When i press the button of start but there is no response. Its just like it is stuck, i press thousands of times but nothing works and changes.
Machine Gun Kelly May 16 @ 10:59pm 
@K9Frosty - I do not do much MP in ARMA, so I do not know. But I bet Google knows!

;)
Machine Gun Kelly May 16 @ 10:57pm 
@Yung_Twiz -

#1 - I went back several posts and I saw no post from someone named "Ryzaken".

#2 - I just played this <1 week ago - ZERO ISSUES and I play it with 200+ mods.

#3 - Wrong objectives? Most likely not. If you tell it to put down a boat in a field, it will not be able to, so, it will spawn a car instead. This is MY guess as to what happens. Can not find a 'proper' location for objective xyz? Find a new objective instead.

I use RHS and CUP 'stuff' with this mod and it sees ALL OF THEM.



Also, you can unsubscribe, ENSURE it is ACTUALLY DELETED from your HDD, not just 'hidden', then resubscribe.


I suggest you verify your ARMA files, try a NEW profile, JUST ARMA and this mission ONLY.



:)
Yung_Twiz May 16 @ 9:40am 
I have the same exact issue as user @Ryzaken:

"I have this scenario bugged, it only lets me choose the base vehicles of the game to start the mission, and for support it only lets me choose artillery. Also, once I complete the objectives it doesn't let me request extraction. This started from one day to the next and I tried removing all the mods, but still, the error continues. Any idea how to fix it?"

I also have the wrong objectives pop up instead of the ones that I actually selected in the menu
K9Frosty May 3 @ 10:17pm 
Do I need a mod to see my friends names on the map? it only says Rifleman on everyone.
Machine Gun Kelly Apr 12 @ 7:57am 
@PonyxWright - I THINK someone else had this same issue. You will need to go back thru the comments.

IF I remember correctly, it was basically a 'user error'.

I HAVE seen your issue though, be it with this mod or some other mod though...so you 'not alone'.

:)
PonyxWright Apr 11 @ 5:08pm 
When in MP. After saving and reloading a save. Is it supposed to spawn the host really far from the mission? Spawns me at the center of the map more or less, and my teammate has the wrong loadout after loading from a save.
Machine Gun Kelly Apr 7 @ 10:13am 
@WYR3 - I think you're correct. I was not sure, so I 'kept my mouth shut', but what you stated is the same thing I was thinking too:


* Incomplete/Improperly configured groups/units via the mod *


(@RegionalAura444 - Default/CUP/RHS units WILL work with this mod)


There are other mods that will 'puke' for the same reasons as well (and have).


I bet ya you/I are correct on this one...

;)
WYR3 Apr 6 @ 1:24pm 
@RegionalAura444 I had that happen when a faction modisnt set up properly with DRO, is it only with the one group of factions (do vanilla work fine?)
RegionalAura444 Apr 6 @ 5:35am 
Hey guys. some units spawn without ammunition and stuff in their load out. how can I fix this.
Machine Gun Kelly Mar 27 @ 9:29am 
@HummingRefocus287 - You never mentioned MP.... ;)

Personally, I have only played SP...

BUT, glad it got 'fixed' for you.

Again, my mod would have helped you with the RPG spot you were in!

Also note, that the marker is NOT always where the actual target is! I played it last night and I had to take out mortars...about 500m away from the marker! Be aware of this: The markers are NOT 'on top of' the target...but NEAR IT...

I deploy a drone to 'go looking'...again, spawning it in with my menu... ;)


;)
HummingRefocus287 Mar 26 @ 1:00pm 
My apologies. I later found out that the mod seems to have a built in respawn system in multiplayer lobbies, so that's no longer an issue.

I did experience an issue with a "destroy the vehicle" objective yesterday though, since the vehicle never spawned in the first place. There was another truck nearby that a friend and I assumed must be the one we should blow up, but neither of us had explosives and our AI friend with a rocket launcher was unwilling to blow up the vehicle after we took out the enemies.
Machine Gun Kelly Mar 24 @ 8:31am 
@HummingRefocus287 - As I use my mod (listed below) when I play this, I do not have to worry about 'respwans'. ;)

HOWEVER, if my memory serves me, there is NO respawn in this mission.

It is an 'One Time Mission': You get your orders, your sent in, you die - game over - Just that simple.

So, I think you will be 'out of luck' for such requests.

Now, you CAN use my mod and give yourself OR your TEAM, 'god mode' and NOT have to even worry about this!

You can also just ADD a unit when one of your original units gets whacked. In other words, WHAT YOUR ASKING FOR! ;)

Just play the mission AS DESIGNED, or if you want to be 'resupplied' in ANY fashion, play this mission WITH MY MOD!


My mod was written BY A PLAYER FOR PLAYERS LIKE YOU! :)


Good luck!

:)
HummingRefocus287 Mar 23 @ 6:03pm 
Hi folks, I was wondering how to enable respawns for this mod. I tried creating a multiplayer lobby but it seemed like respawning was disabled altogether.
Machine Gun Kelly Mar 10 @ 5:35am 
@Filbo Fraggins -

There are a few mods which will do this for you. Best bet is to use one of them, this way, you can call Zeus in at ant time in any mission.

My mod for example does this and about 2000+ other things as well.

See: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

Good luck!

:)
Filbo Fraggins Mar 9 @ 2:07pm 
is it possible to enter zeuz? i want to spawn some stuff in for me and my squad to drive to the zone in
The Last Northumbrian King Feb 26 @ 10:29pm 
I have this problem on a lot of *but not ALL* DRO maps, where the starting radio loops and overlays on itself infinitely until it becomes a mess of just pure noise. I can't figure it out. I know it's happened to others but I can't find a fix, any ideas?
Niomo Feb 26 @ 4:38am 
excelent work, i hope in the future they add voices like in the official campaings
Machine Gun Kelly Feb 24 @ 10:46am 
@Mabs - LOL. Thank you..I could not think of what it was called!

:)
Mabs Feb 24 @ 10:36am 
@kaiser Turn off Dynamic Sim in the mission settings before you start.
Machine Gun Kelly Feb 24 @ 9:17am 
@Kaiser - This SOUNDS like a 'caching' issue with the mission, mod, or a conflict between each other.

I THINK this mission allows you to 'adjust' this caching range.

Regardless, this REEKS of 'AI Caching'. They 'come alive' once you get within 'x distance' from them.

500m is the 'typical' minimum distance you will find. I THINK in ARMA's settings, you can adjust, turn this off/on somewhere in the settings. This MAY be in the editor too....been so long.

I am 99.99% sure though this IS an "AI Caching' system 'in action' of SOME SORT, be it a setting OR a mod.

:)
Kaiser Feb 24 @ 6:21am 
idk if its just me but the ai i sniped from 3km to the head isnt dead, i see the blood splatter from his head but his body didnt collapse but when i get close to him like 500m he suddenly fell down and died
Yung_Twiz Feb 21 @ 6:46pm 
@ryzaken did you ever figure this issue out?
Yung_Twiz Feb 21 @ 6:41pm 
Whenever I play with a mod loaded the scenario will not use the helicopters given in the selected mod at all, nor will the game even give me an option to extract anymore. This wasn't an issue a year ago.
Machine Gun Kelly Jan 30 @ 4:56pm 
@Zaphirox - There is no real reason why it can not be increased. The dev 'hard coded' that number in the mission.

As such, YOU can go in and change it to whatever number you wish.

I suspect it was set to 8 as there were 'issues' (such as lag) when more than 8 were playing. As well as the menus only supporting 8 men in the 'squad'.

So you would have to 're-code' the GUI for more than 8 players/teammates.

I suspect that to do such would require a good amount of work, basically, he would have to re-do a LOT of things.

Such as how may helis have to be spawned to fly your squad in. Or how many to bring you back.

Though the dev is the ONLY one who can answer this 100%, it is my belief that this will not be changed as it is written for 8 or less players. Too much coding and rework would have to be done.

Now, if you PAID HIM, he just might! ;)

It CAN be done though!


:)
Zaphirox Jan 30 @ 8:25am 
Hi, is it possible to have the map entertain more than 8 players?
Machine Gun Kelly Jan 16 @ 7:16am 
@StheSoap - YES TO ALL!

See my mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

Does all of what you want and about 2000 other things too!

;)
HaiBaNam Jan 16 @ 2:34am 
Hi guys, is my AI unit teammate able to respawn after they dead? if no, is there anyways to make them immortal?, im just suck at command the team and i think i barely solo this alone on my own.
Also am i possible to rearm AI unit? or customize their loadout mid match or is there any mods to do so? Thank you for all your help
Machine Gun Kelly Jan 15 @ 8:01pm 
@Martini - You have some 'weird' mod loaded. This is an issue on your end - NOT with this mission.

IF you do not have ANY mods loaded, then I would suggest you verify your files.

This is NOT part of this mission sadly.

This issue too is why (probably) the heli never leaves as well..

Sorry, not too much to say beyond the above!

:(
Martini Jan 15 @ 11:29am 
Is there anyway to fix the AI just not doing anything? Also the Helicopter that sometimes inserts you never leaves. Is this normal behaviour?
Machine Gun Kelly Jan 13 @ 9:51am 
@Clueless -

#1 - Make that unit PLAYABLE.

#2 - Then 'Team Switch' to it.


Due to Steam not liking links, google EXACTLY EVERYTHING BELOW, QUOTES AND ALL!

Google: arma "team switch" bohemia "command group"


As a note too, this is not the proper place for asking ARMA editing questions. This 'location' concerns the mission itself, not 'how to use ARMA'. While your question is valid, you have asked in the 'wrong area'. Zeus is part of ARMA. There are many videos on how to create/edit missions and on Zeus as well.

:)
Interdyne Jan 12 @ 9:38pm 
When regarding the use of zues, how would a player go about transferring their "consciousness" to another spawnable entity like another soldier of the same faction? The player themself cannot be editted.
WYR3 Jan 1 @ 1:08pm 
@tahoma, you do not need any dlcs. THe game will load anything you have installed and let you play with that, or you can play with Steam workshop uploads (factions, guns, maps).
ugur Jan 1 @ 10:37am 
I'm new and I'm looking forward to play with my friends. Do I need any DLC's? Because I don't have any.
Machine Gun Kelly Dec 29, 2024 @ 6:38am 
@canto - I do not think such is there, You die, then you can team-switch to another unit.

OR, you can just use my mod (2000+ items) and just give yourself 'god mode'!

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

You can also drop to the console and type in: player allowdamage false;

You will not take any more damage, thus there is NO NEED for a respawn! ;)

Problem solved!

:)
canto Dec 28, 2024 @ 3:02pm 
Is there a way to enable respawns with this mission?