Arma 3
Dynamic Recon Ops ACE - Altis
Showing 1-10 of 45 entries
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Update: Jan 7 @ 6:35pm

- added parameter before mission start for setting weapon lights to auto, forced on, and forced off. the default value is "forced on" which is the previous behavior. when in auto, weapon lights are used by AI when in combat, if forced off, AI will never use weapon lights. this is by request from @thp801.
- minor spelling fixes in dialog for helicopter infil and exfil.

Update: Oct 29, 2023 @ 10:07pm

- fix for missing hostile civilian gear when loading DLC weapons
- possible fix for "stealing vehicle" objective for not able to pass parameter to interior function when the objective vehicle's trigger is inside the trigger area of a checkpoint or emplacement
- possible fix for POW (captive) rescue now properly detecting exfil from AO (this is still a bit buggy with some players, unknown cause, unable to reproduce the error, still working on it in spare time)

Update: Aug 19, 2023 @ 10:14pm

- added notification for Spearhead's revive system
- added fix for missing names in locations
- slightly modified array functions to fix corner case where an generated list of something (AI, et c) will have empty strings if the classname is private scope
- removed Strongpoint Area from the selectable custom AO positions to reduce clutter when selecting from certain maps. Note that they're still available in "random" selection.

Update: Jun 2, 2023 @ 2:07pm

- additional change to method for insert helicopter to unassign and move out AI from helicopter more consistently, this also should work for multiple player-controlled groups, rather than just the one.

Update: May 27, 2023 @ 3:13pm

- hotfix for sometimes player/AI being left behind in the insert helicopter
- added better detection for ACE advanced fatigue settings
- better day/night detection function for various scripts (intro cam, flyby cam, stealth enabled for civvies, enemy AI visual detection range et c)

Update: Feb 6, 2023 @ 7:10am

- hotfix for attempting to apply ace medical treatment for players that have disabled ace medical
- hotfix for log entry format for task ids
- added catch for unable to spawn garrison, replaced default CSAT unit with looter/bandit unit
- small fix for ACE mine compatibility. note that it is intended that you use the VMM and VMH (or other ace compatible) mine detectors. you can also use explosives to detonate the mines as well.

Update: Nov 16, 2022 @ 6:06am

- hotfix for helicopter scripting error resulting in sometimes insert helo not leaving LZ.
- added commands for AI to properly exit insert helo and regroup with player group leader.
- fixed issue with helo prematurely leaving if there is still a player on board not in the same group as other players.
- added some radio messages for the infil helo

Update: Nov 12, 2022 @ 8:12pm

- added better support for 3CB Faction units for players. previously, due to how 3CB units were configured, you would not have any inventory when spawned or respawned for JIP. it is now fixed so you should have mostly correct inventory that pulls from the UK3CB scripted configuration more or less as intended with a little random variation thrown in for variety. (thanks to Sojourn88 for sharing an RPT log that helped pinpoint the issue).
- improved ORBAT compatibility for JIP players.
- possible fix for observation task sometimes not completing properly and proceeding to the task generation.
- team respawn method tweaked for more consistent average position in MP.
- added compatibility for units from GM, WS, and CLSAIC.
- various minor fixes and moved loadout compatibility to a called function.

Update: Oct 2, 2022 @ 10:15pm

- possible fix for extraction helicopter not always generating new waypoint to leave AO
- added additional music selections for extraction and infiltration

Update: Sep 10, 2022 @ 11:25am

- hotfix for supports not properly working in SP due to bad datatype in music function (thanks BangTail!)