Arma 3
Dynamic Recon Ops ACE - Altis
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Update: Dec 11, 2021 @ 1:38pm

- hotfix changing "novoice" to "ACE_NoVoice". functionally the same, but in some circumstances, this will not work when setting identities for the player after lobby is complete in multiplayer.

Update: Dec 10, 2021 @ 7:00pm

- added ACE Arsenal interaction for AI team members in the team planning area. this interaction is removed when the mission starts. Thanks to badavis043 for the suggestion!

Update: Dec 3, 2021 @ 1:35am

- fixed bug when playing Singleplayer where AI teammates have No Voice set. AI should now be properly detected and have a voice, while players will not.

Update: Nov 29, 2021 @ 11:08pm

- increased location search area for Extended AO option from 2km to 3km
- increased number of possible additional objectives generated from Extended AO from three to five
- increased selectable number of objectives from three to five
- the combination of selecting both the maximum number of objectives (5) and Extended AO that finds 5 suitable locations for objectives (5) can generate up to 11 objectives plus bonus objectives. use these options with caution and remember that the group leader can cancel tasks if they are unfeasible.

Update: Nov 23, 2021 @ 5:20pm

- added "Airport", "Strategic", and "StrongpointArea" to the AO location types array to allow them to be selected for the mission area. this is mostly used on CUP and Tanoa, but some other maps might use these types too. Thanks to LuizBarros99 (of Laghisola fame) for this suggestion.

Update: Nov 9, 2021 @ 7:38pm

- fixed issue where AI units in group are unintentionally left at the team planning area
- additional fix for hostile civilian spawning, should be good now with both gear and selection of "uniform" items

Update: Nov 5, 2021 @ 4:59am

- fixed bug with hostile civilian wearable gear
- replaced hostile civilian gear with more "typical" insurgent gear

Update: Nov 5, 2021 @ 3:20am

Update: Nov 5, 2021 @ 3:19am

Update: Oct 31, 2021 @ 9:02pm