Arma 3
103 ratings
DangerZone [SP]
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.738 MB
Aug 28, 2022 @ 4:15am
Sep 2, 2022 @ 6:57am
3 Change Notes ( view )

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DangerZone [SP]

Description
Overview
No DLC required except of some items

Name: DangerZone
About: Stalker inspired single player mission
time: 1-2h, maybe 3
Map: Chernarus

Features
- Anomalies (inkl. Detector)
- Bolts to stun the Anomalies
- Mutants
- Save Games
- High Quality Details
- Very atmospheric
- Horror
- Sound Effects
- Loot
- AI Interactions
- Only Singeplayer


Story
An unknown client has hired you to retrieve a document from the danger zone,
which contains the exact sequence of events.
The pay is good, but that's also because no one
would be crazy enough to go into the danger zone, except Scavs maybe.

Situation:
You were supposed to land at a military base, but you came under fire from rifles.
The pilot decided to go low, but an electromagnetic anomaly destroyed the systems
and you crashed.
Originally you were 3, now you are alone. Well, you don't have to divide by three anymore.
A helicopter waits at the edge of the DangerZone for exfil.
The helicopter will only take you with the condition that you have the document.

Contributors
Many thanks to Chillzz and Connor for testing my mission
And to all mod developers who make such missions possible

Thanks for your time <3
Popular Discussions View All (2)
3
Mar 26, 2023 @ 12:13pm
Coop Version?
TryMe
0
Sep 2, 2022 @ 7:08am
More or less enemys?
TryMe
33 Comments
Qubit Jan 3 @ 9:54pm 
Cant get past first combat because the CDF soldier teleports through thew wall at the FIRST task to find scientists and kills me while hes falling its not worth repeating anymore.
dimullaney5 Aug 31, 2023 @ 3:27am 
I cant for the life of me find the documents in the plant
Sandman Apr 7, 2023 @ 1:41am 
Constructing a good scenario is like telling a good story or directing a movie. It's about pacing. You want it to be difficult enough that the player feels challenged and that he has accomplished something, but not too difficult to complete. I agree with @Dashkin about the vehicles, but there are ways of limiting their use, such as limiting fuel, or as some mission makers do, just have the car develop sudden unexpected "mechanical problems" when you want to get the player back on foot for some reason. Then the player has to search for fuel or parts etc, at a point of interest to the story, like a side-quest. You have to given them a reason to go exploring, otherwise they will be tempted to just speed-run the task list.
Nuyoah Apr 1, 2023 @ 9:51am 
thank you for your task gave me a few interesting hours
Vanguard Mar 1, 2023 @ 11:39am 
Worth to play!!!
xxx ChiggY xxx Dec 11, 2022 @ 1:05am 
https://www.youtube.com/watch?v=m9bt1N3DFek - Part 1
https://www.youtube.com/watch?v=ChpPWFxTVyo - Part 2

Music in movies is not part of the mission. I just edited recorded movie :) That was nice , atmospheric gameplay :)
TryMe  [author] Sep 2, 2022 @ 7:01am 
@all
I have released an update that includes some new content. If you don't like the new features or have suggestions for improvement, please let me know :)
TryMe  [author] Sep 2, 2022 @ 3:18am 
@Wilk_w_P63
Thanks for your detailed feedback, I really like some of your ideas ;)
Thanks for taking the time

I'm glad you had fun anyway
Vint Sep 1, 2022 @ 8:06pm 
pt3. The idea with car - Cars in those kind of missions are good and bad.
Good - cause you can travel faster BUT some (or even many) players would just ignore the exploring aspect (especially connecting it with the arsenal in 2 places during the mission)

Without the car you can just force people to walk some distance but prepare some "surprises" for them

They were many more things than just that, like:
- the anomaly aspect (completly forgot about them and they felt pointless)

Anyway, this is just my opinion and how I felt. Overall it did have a heavy atmosphere and it indeed made my jump when a mutant grabbed my ass in a hangar. The mission itself indeed has a lot of potential and I did enjoy it :).

TL:DR It was good but could be better.
Vint Sep 1, 2022 @ 8:06pm 
pt2
The interaction: Cool that AI had some idle animations and that something did happen in a background (I mean this question mark - I was so ready for mutant or the scavs to jump on me that I've came with M72 disposal rocket launcher) but that's it. I was running around the camp, wondering if I can talk to anybody but it didn't seem to work (or maybe I've missed it). A little bit interaction is always welcomed. Maybe mutants could hit the camp while we were there or smth. The Stalker camp just felt like a pit-stop to grab weapons and keep going.

The arsenal - Inside the "loot" locations I thought I will find some guns or ammo, but not a whole arsenal. I think it would be wiser to give an arsenal right at the beginning of the mission and nothing later (just some ammo found on corpses or some random stashes) or remove them.