Arma 3
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JSRS SOUNDMOD
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
1,411.636 MB
Feb 10, 2017 @ 12:30pm
Aug 10, 2020 @ 12:02am
91 Change Notes ( view )

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JSRS SOUNDMOD

Description
JSRS Studios presents:
JSRS SOUNDMOD



A sound mod for ArmA3 . My personal creation of a new audiovisual direction. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all weapons, vehicles, effects, maps and what not!



My JSRS compat files for other mods:

Iron Front Arma3 - IFA3 AIO Mod Sounds

Global Mobilization DLC Sounds

RHS Sound Supports for AFRF, USAF, GREF and SAF:
RHS AFRF SUPPORT Sounds
RHS USAF SUPPORT Sounds
RHS GREF SUPPORT Sounds
RHS SAF SUPPORT Sounds

Specialist Military Arms Sound Support:
SMA Support Sounds

CUP Weapons Sound Support:
CUP Weapons Support Sounds

CUP Vehicles Sound Support:
CUP Weapons Support Sounds

For those having problems with mod dependency: Whenever you load a saved game or want to edit a mission that was saved with an older version of JSRS and you end up with messages like "Missing Addon JSRS_SOUNDMOD_GLOCK17" or similar, now you can use this:
JSRS Soundmod Dependency Fixes

This is a CFG Bundle of JSRS Patches that were used in the past that are not available any longer. Download it, use it as a mod, load your mission/edited mission and save them again and the dependency is gone.

Here is a short Sound Example for JSRS Soundmod[soundcloud.com]?




DONATION:

To make sounds in decent quality you have to invest money into libraries and equipment. This money is not given by companies or customers, it's a self-made investment. Any sort of support or donation is required to keep this product running with recent updates and further developments. So feel free to support this project on Patreon[www.patreon.com] or via Paypal[www.paypal.com] and be sure that your support is very welcome and appreciated! This money goes directly back into JSRS Studios and this Soundmod by getting new sound libraries, better quality material, hardware and equipment, and beer of course! :)

Copyright © 2019 by LordJarhead.
JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)
Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta



This work is copyrighted. This modification may not be distributed, edited, reproduced or used commercially. This modification is for private use only. If recordings and recordings of this modification are published, the mod must be mentioned and listed by name. This modification may not be re-uploaded by third parties to the Steam Workshop. All reuploads, whether individual components or the complete modification, in the Steam Workshop are explicitly prohibited and violate the Steam Subscription Agreement Section 6D! Reuploads will get deleted by DMCA warning and lead to penalties of uploaders!
Popular Discussions View All (54)
6
Jan 4 @ 5:56pm
Does this mod affect FPS?
𝔻𝕠𝕜
8
Apr 15, 2021 @ 7:54am
Wipeout Cannon Bugged
Fondil
3
Jun 18, 2021 @ 2:27pm
Chinese CAR 95 GL and RPK12 accuracy
DriVi
< >
1,584 Comments
JhonPatez Dec 4 @ 4:58pm 
@SoulTechnology


thanks
Feynman Dec 4 @ 9:13am 
@JokingSteak
Would you mind sharing your soundmod-collection? Adaptive quality audio is pretty important to me and I'd love to try it out.

I'm using Projext SFX: Remastered (recently updated) and Enhanced Soundscape, already like the combo a lot
Martin Dec 3 @ 9:03pm 
Hey LordJarhead,

Reaching out to potentially spark your interest in a partnership deal with BisectHosting! Us at Bisect have noticed your workshop project and think you’d fit in well with the rest of our creators. We offer a variety of awesome perks for our creators. Things like free servers, full access to our artists, and a personal promo code! If interested, let me know and we can discuss more details.

Can’t wait to hear from you!

Thanks,
Martin
BH Partnership Manager
Discord: bhmartin
SoulTechnology Dec 3 @ 3:40pm 
Compatibility issue with SOG.
WP fired from mortars and artillery make the artillery impact sound FOR EVERY TINY BIT OF BURNING WOP THAT LANDS.
JhonPatez Nov 20 @ 9:03am 
Does this mod work for dlc sog?
Willy Stroker Oct 24 @ 7:29am 
Any plans to add burning sounds to tanks or destroyed vehicles?
XXFQ007 Sep 28 @ 5:57am 
I found a bug with RHS RPK series, when i load JSRS, ths RHS's RPKs and dependency mod's RPK will have Mag problem. They cannot read the default RPK magazines and instead use PK series magazines.
JokingSteak Sep 26 @ 12:28pm 
@Max1. Been trying to figure out what the most realistic combo is for a while. I eventually settled on what I settled on. Not sure if it's entirely realistic, but it's the best that I could tell. Admittedly, I never tried Dynasound. I just like how enhanced soundscape sounds when there is a firefight in the distance.
MaX1 Sep 26 @ 10:49am 
What would be more realistic? With or without Enhanced Soundscape?
JokingSteak Sep 26 @ 10:32am 
@Max1 I don't know about the best way, but I use this and its plugins with enhanced soundscape. Sounds pretty good to me.