Arma 3
2,968 ratings
Data Type: Mod
Mod Type: Sound
File Size
1,391.177 MB
Feb 10, 2017 @ 12:30pm
Apr 23 @ 1:18pm
86 Change Notes ( view )

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JSRS Studios presents:

A sound mod for ArmA3 . My personal creation of a new audiovisual direction. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all weapons, vehicles, effects, maps and what not!

My JSRS compat files for other mods:

Iron Front Arma3 - IFA3 AIO Mod Sounds

Global Mobilization DLC Sounds

RHS Sound Supports for AFRF, USAF, GREF and SAF:

Specialist Military Arms Sound Support:
SMA Support Sounds

CUP Weapons Sound Support:
CUP Weapons Support Sounds

CUP Vehicles Sound Support:
CUP Weapons Support Sounds

For those having problems with mod dependency: Whenever you load a saved game or want to edit a mission that was saved with an older version of JSRS and you end up with messages like "Missing Addon JSRS_SOUNDMOD_GLOCK17" or similar, now you can use this:
JSRS Soundmod Dependency Fixes

This is a CFG Bundle of JSRS Patches that were used in the past that are not available any longer. Download it, use it as a mod, load your mission/edited mission and save them again and the dependency is gone.

Here is a short Sound Example for JSRS Soundmod[]?


To make sounds in decent quality you have to invest money into libraries and equipment. This money is not given by companies or customers, it's a self-made investment. Any sort of support or donation is required to keep this product running with recent updates and further developments. So feel free to support this project on Patreon[] or via Paypal[] and be sure that your support is very welcome and appreciated! This money goes directly back into JSRS Studios and this Soundmod by getting new sound libraries, better quality material, hardware and equipment, and beer of course! :)

Copyright © 2019 by LordJarhead.
JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)
Read More under and beta

This work is copyrighted. This modification may not be distributed, edited, reproduced or used commercially. This modification is for private use only. If recordings and recordings of this modification are published, the mod must be mentioned and listed by name. This modification may not be re-uploaded by third parties to the Steam Workshop. All reuploads, whether individual components or the complete modification, in the Steam Workshop are explicitly prohibited and violate the Steam Subscription Agreement Section 6D! Reuploads will get deleted by DMCA warning and lead to penalties of uploaders!
Popular Discussions View All (40)
Aug 29, 2019 @ 3:21pm
Any chance for a WW2 pack?
Win Butler
Nov 6, 2019 @ 8:47am
Sounds causing crashes.
Nov 10, 2019 @ 5:40pm
Wipeout Cannon Bugged
< >
kravchenko Jul 5 @ 3:22pm 
what happened to JSRS niarms?
LordJarhead  [author] Jul 4 @ 10:00pm 
LordJarhead  [author] Jul 4 @ 9:58pm 
It's an Arma problem, not a mod problem. Bohemia is going to fix it soon, I hope heh.
Zuli'Curah Jul 4 @ 4:59pm 
oh sweet!

did you ever figure out what it was about them that was causing those RPT logs?
LordJarhead  [author] Jul 4 @ 11:50am 
I've been donating my custom reloading sounds for RHS and CUP to them for them to use or not. As far as I know CUP already implemented them into their Dev Build, but I'm not sure about RHS.
Zuli'Curah Jul 4 @ 6:57am 
hey do you think you could make an Optional module that re-enables things like the RHS and cup JSRS reloading sounds?
LordJarhead  [author] Jul 3 @ 11:28pm 
@Michael all I can say is that you should not create missions using mods you don't want to be required in the end. JSRS should not do the dependency tho, but still try to avoid using it in mission building. I'll have a look what's causing the dependency.

On the other hand there are the dependency fixes in my workshop. You disable all JSRS mods and only use the dependency fixes. Load your mission and save it again. Than all dependencies should be gone.
Michael | Jul 3 @ 1:21pm 
Not sure if its just me and my unit, However every time we create a mission SQM using JSRS within our modpack, It creates a dependency for JSRS and wont allow anyone without jsrs open the mission file on a dedicated server. JSRS is what I would call an optional mod and the issue has only arrived since the last update.
GtgBlaze19 Jul 1 @ 12:48pm 
great mod, i use this on many different servers and have grown very a custom to the sounds
LordJarhead  [author] Jun 27 @ 9:29am 
Hey Danny, if you install this, all sounds in the game will be different. Not necessarily better, but way different. Give it a try, install this mod and have a bit of fun, you can easily delete all mods via Arma Launcher.