Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Legend
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1.066 GB
15. apr. 2022 kl. 7.17
14. mai kl. 21.36
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Landmarks of Legend

Beskrivelse
OVERVIEW
Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown.

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs
- All custom units can be disabled if you have MCT enabled
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks.

- Heroes of Legend is a submod that implements new Legendary Lords and Heroes recruited from landmarks and is meant to be used in conjunction with this mod

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one

- If you have MCT enabled, then you can disable specific units or all units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned")

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should fix it.

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting an ancillary) will not work.

Is this compatible with Immortal Landmarks?
- Yes. it should work fine as long as you place it above this mod (weird issue that I don't have a fix for). Thanks to Faleg for reporting this.
EDIT: it seems the issue has fixed itself. You can place my mod and Immortal Landmarks in any order you like.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled


FUTURE PLANS
- Continue adding landmarks (leave any suggestions on the appropriate discussion page).

- Rework older landmarks, icons and units

KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Adds a bunch of new characters that are recruited through landmarks.

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb

- SFO Compatibility mod by Miffy Clyro

- GR Translation mod by TRON


CREDITS
You can find a full list of credits here







Check out my other mods here.

If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!

Populære diskusjoner Vis alle (4)
244
31. mai kl. 7.42
Bug Report
The_Inquisitor
204
29. apr. kl. 3.35
Ideas and Suggestions Thread
The_Inquisitor
2
8. mai kl. 19.58
Unit balance?
RabidHobbit
1 406 kommentarer
lenruiquenan 31. mai kl. 5.59 
中文玩家可以搜“幡沫汉化合集(综合包)”,对此mod进行了汉化
Elgar'nan 31. mai kl. 4.18 
Out of curiosity if I have another mod that allows me to build other factions landmarks, is there a way for me to recruit their special units from those landmarks?
gggrrrfff 29. mai kl. 20.18 
Love this mod. Is there Chinese version?
Nehylen 29. mai kl. 9.59 
@K. Gerdien : No, unlike some mods with which I do get an error window, in this case, there was nothing to show for it: the TWW3 window just vanished.

I just redownloaded it though (noticed my mod manager was saying my version was from the 9th of May vs 15th for the latest), and things now seem ok.
mikojb 29. mai kl. 1.26 
@The_Inquisitor Following up on E-Girl's comment, The Sunken Sewers is probably not functioning as intended. The building's description says it allows recruitment of devotees and lepers, but that's not how recruiting for Nurgle works. It would need to add to the recruitment (summoning) pool for the faction.
Kristoffer Gerdien 28. mai kl. 9.32 
@Nehylen Do you get a error message regarding Averburg Fortress, which causes the game to crash?? For that is what I get every time I try to launch the game.
Nehylen 28. mai kl. 2.20 
I can't start the game either, with just the 3 mandatory mods, in 5.0.3:
- Mixer (required by Landmarks of Legend)
- Mod configuration tool (required by Mixer)
- Landmarks of Legend

Game CTD's right after the logos screen.
Kristoffer Gerdien 26. mai kl. 16.07 
Is it just me or do anyone else have trouble launching the game? I always get a error message saying that something is either missing or wrong with the main file for Landmarks of Legend. I can't get it to work... I've removed all mods and reinstalled the mods to see if I could solve it but I still get the same error message for Landmarks of Legend...
Aradir 26. mai kl. 11.42 
I have the same problem as E-Girl
E-Girl with no job 26. mai kl. 8.27 
Heyho not sure if it's only on my end or I misunderstood something but as epidemus I can't recruit devotee of nurgle / the leapers of rotfather. Might it be cause of the nurgle update changes? Cause I can't spawn them