RimWorld

RimWorld

1,716 ratings
RimWorld - Witcher Monster Hunt
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
27.365 MB
Feb 27, 2020 @ 12:54pm
Oct 25, 2022 @ 12:14pm
27 Change Notes ( view )

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RimWorld - Witcher Monster Hunt

Description


[www.patreon.com]

This mod is currently CE compatible.



RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in difficulty and provide unique rewards, giving you a taste of what it’s like to be the Witcher on the Rimworld.

All monster descriptions and quest text have been written with RimWorld universe in mind - you can notice mentions of Glitterworld scholars trying to understand the basilisk venom, or imperial soldiers lost to a golem. This mod, just like any other mod made by us, will not ruin your immersion. After all, you’re still playing RimWorld!

Each monster has unique abilities and traits, in line with how they are presented in The Witcher tv series, games and books. Nekkers will flee from combat only to jump back in when the odds turn, Chorts will send your soldiers into berserk rage whilst they close the distance for the kill, whilst Leshy will command a pack of forest animals, attacking you with psychic energy.

These contracts can be difficult and should only be handled by medium to late game colonies.



Please report any bugs in the comment section below.





























Q: Is this mod CE compatible?
A: Yeah.

Q: Can these monsters spawn in the wild?
A: No. They only appear on Witcher contract quests.

Q: Monster are not hostile and quests auto-complete
A: You somehow don't have the monster faction in your world. Go to "options" then "mod options" click "vanilla expanded framework" in general tab click "add faction" and click "do nothing" until you see "new faction:monsters" click "add faction".

Q: How can I create trophies?
A: You need to bring back the body of your killed monster. It’s an ingredient in a new recipe on the art table.

Q: These monsters are super powerful!
A: Yes, hence you should not rush to kill them too early in the game. Assemble a powerful strike force and only then venture on to kill them.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. In 1.2 and below, if you are however adding it to a running save, make sure that Orion’s Faction Discovery is up and running. In 1.3 and above, the Vanilla Expanded Framework provides this functionality. DISCLAIMER: Do not remove this mod once added. Instead, you can disable all events in the mod options menu. Removing this mod will cause issues as it adds factions to the world generation.

Q: Can these monsters be tamed?
A: No. They are a pure combat challenge.




Graphics created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

Excellent execution of the code by Sarg Bjornson

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated brings me one step closer to my dream home. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]











Popular Discussions View All (1)
15
Dec 11, 2023 @ 6:54am
PINNED: Bug Reports
Sarg Bjornson
804 Comments
TheShadowKnives Apr 30 @ 6:56pm 
So excited for this to come out! Love your work Sarg and Oskar. Thank you so much!
ultimatealphauniverse Apr 26 @ 4:47pm 
Can’t wait for this plans
Sarg Bjornson  [author] Apr 21 @ 5:39am 
You lack the monster faction
TheFirebender Apr 21 @ 3:02am 
Have this installed in my 1.4 playthrough,but recently discovered that monsters on mods quests stay passive no matter what. Can someone identify the problem?
HIVEMIND Mar 29 @ 6:51pm 
would be a nice medieval 2 addition as standalone <3
Realm Imp Mar 24 @ 1:34pm 
are you going to integrate ghouls with the ghouls in anomaly?
Sarg Bjornson  [author] Mar 2 @ 10:00am 
No, we have plans for this
RyanFinn Mar 2 @ 9:45am 
IF 1.5 port is discontinued, can you release the source code somewhere so it can be taken over? this would be awesome to have with the latest DLC's and intermixed with medieval overhaul.
Няшко Jan 18 @ 11:04am 
How my settlement will survive without trophys ???
Sarg Bjornson  [author] Jan 16 @ 5:48am 
No