RimWorld

RimWorld

RimWorld - Witcher Monster Hunt
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Update: Oct 25, 2022 @ 5:14am

[Auto-generated text]: Update on 10/25/2022 1:13:51 PM.

Update: May 28, 2022 @ 7:08am

v1.41:

Fix: added the isRootSpecial tag to all quests so the game doesn't bitch about inane things

Update: May 25, 2022 @ 5:27am

v1.4:

Added: mod options to select the commonality of monster quests
Tweak: above mentioned quests are now "decoupled" from the storyteller, so they won't take the place of another quest, firing independently
Added: dev mode command to receive a random monster quest

Update: Apr 14, 2022 @ 10:14am

v1.302:

Added CompProperties_DoesntFlee to all monsters in this mod so they don't flee when shot at

Update: Jul 14, 2021 @ 2:12pm

[Auto-generated text]: Update on 7/14/2021 10:12:31 PM.

Update: Apr 30, 2021 @ 3:01am

[Auto-generated text]: Update on 4/30/2021 11:01:32 AM.

Update: Apr 27, 2021 @ 1:22pm

[Auto-generated text]: Update on 4/27/2021 9:22:09 PM.

Update: Mar 8, 2021 @ 10:26am

[Auto-generated text]: Update on 3/8/2021 6:26:51 PM.

Update: Feb 20, 2021 @ 3:57pm

[Auto-generated text]: Update on 2/20/2021 11:56:55 PM.

Update: Feb 6, 2021 @ 7:03am

[Auto-generated text]: Update on 2/6/2021 3:03:14 PM.